Tagged Questions
-3
votes
0answers
48 views
Bullet not return when player shoot to any object [closed]
package com.example.game4;
import java.io.IOException;
import java.util.Iterator;
import java.util.LinkedList;
import javax.microedition.khronos.opengles.GL10;
import ...
1
vote
0answers
245 views
Need to produce an animated texture of Water where each image tiles in all directions
I need to produce a 2D 'animated' texture of "water" for a game in which each image tiles in 'all' directions, much like those produced by the Caustics Generator, but with the power and flexibility of ...
4
votes
1answer
1k views
Repeat texture in libgdx
How to fill region with repeated texture? Now I'm using next method:
spriteBatch.begin();
final int tWidth = texture.getWidth();
final int tHeight = texture.getHeight();
for (int i = 0; i < ...
-2
votes
1answer
203 views
Tile engine Texture not updating when numbers in array change
I draw my map from a txt file. I am using java with slick2d library. When I print the array the number changes in the array, but the texture doesn't change.
public class Tiles {
public Image[] tiles ...
-3
votes
1answer
362 views
How to remaster a retro game's graphics?
I want to remake an old game, which graphics is pretty old (1980s game), and I want to make a "HD version" of it. Of course, the game will have an "old graphics" setting, but I want to remaster the ...
2
votes
1answer
392 views
tiled map - changing textures? (XNA HLSL)
I have successfully created a tiled map of various textures. Right now, i had a Vector4 in my own custom Vertex declaration deciding what texture each of the tiles should be. This is working ...
6
votes
1answer
925 views
Xna: Texture2D from a png file
I'm making a tile based game, and I'm working for support of tilesets. I'm trying to make it so that a Texture2D is set as a chosen PNG file. I can do this with no problem f I load the image into the ...
5
votes
3answers
1k views
Applying Textures to Hexagonal Tiles Seamlessly
I'm doing a tactical game (X-Com / Fallout style) for fun.
I've decided to use a hexagonal map, but I'm having a graphic problem.
My current map display is HUD-like, with only the border of the map ...