0
votes
1answer
103 views

What size textures do I need for a 2D grid based game if my tiles are larger than textures I have?

I'm building a grid-based game for iPad, and for usability purposes I've selected my game grid to be built of 75x75 squares. However, so far I've seen that the majority of (free)texture catalogs I can ...
1
vote
1answer
224 views

Sprite sheet resolutions and Tile Maps

I am making a game using Cocos2d-x and want to support multiple mobile phone resolutions and sizes. Right now I have made my game sprite sheets set on a resolution of iPad Retina's resolution of ...
3
votes
2answers
362 views

Need to produce an animated texture of Water where each image tiles in all directions

I need to produce a 2D 'animated' texture of "water" for a game in which each image tiles in 'all' directions, much like those produced by the Caustics Generator, but with the power and flexibility of ...
6
votes
1answer
3k views

Repeat texture in libgdx

How to fill region with repeated texture? Now I'm using next method: spriteBatch.begin(); final int tWidth = texture.getWidth(); final int tHeight = texture.getHeight(); for (int i = 0; i < ...
-2
votes
1answer
214 views

Tile engine Texture not updating when numbers in array change

I draw my map from a txt file. I am using java with slick2d library. When I print the array the number changes in the array, but the texture doesn't change. public class Tiles { public Image[] tiles ...
-3
votes
1answer
416 views

How to remaster a retro game's graphics?

I want to remake an old game, which graphics is pretty old (1980s game), and I want to make a "HD version" of it. Of course, the game will have an "old graphics" setting, but I want to remaster the ...
2
votes
1answer
427 views

tiled map - changing textures? (XNA HLSL)

I have successfully created a tiled map of various textures. Right now, i had a Vector4 in my own custom Vertex declaration deciding what texture each of the tiles should be. This is working ...
6
votes
1answer
1k views

Xna: Texture2D from a png file

I'm making a tile based game, and I'm working for support of tilesets. I'm trying to make it so that a Texture2D is set as a chosen PNG file. I can do this with no problem f I load the image into the ...
5
votes
3answers
1k views

Applying Textures to Hexagonal Tiles Seamlessly

I'm doing a tactical game (X-Com / Fallout style) for fun. I've decided to use a hexagonal map, but I'm having a graphic problem. My current map display is HUD-like, with only the border of the map ...