Tagged Questions
10
votes
1answer
453 views
Speeding up procedural texture generation
Recently I've begun working on a game that takes place in a procedurally generated solar system. After a bit of a learning curve (having neither worked with Scala, OpenGL 2 ES or Libgdx before), I ...
1
vote
0answers
149 views
Remove “dots” noise (like from dot-matrix printer)
I have 2D array of floats. Using the floats, I generate image by doing proportional selection of color from between COLOR_MIN, COLOR_MAX – for maximal float value at given (x,y), I choose COLOR_MAX ...
12
votes
1answer
2k views
Procedural Mesh: UV mapping
I made a procedural mesh and now I want to apply a texture to it. The problem is, I cannot get it to stick the way I want it to.
The idea is to have the texture painted only once over the whole ...
2
votes
1answer
340 views
How do I generate coins in a pattern?
In my game you collect coins (surprise!). At the moment I generate them like this:
Find a random position given a rectangle (eg. the screen size) and generate a coin
Possible positions are left and ...
3
votes
1answer
415 views
Spherical fractal noise generator in shader
I have a growing sphere in space, and I thought of having a procedural generated texture over it. Since it is growing, I thought a fractal would be a great choice, because more details would be ...
7
votes
1answer
572 views
Procedurally generated terrain map. Blend Transitions between terrain types
The question isn't the greatest wording ever sorry.
I have been learning about and prototyping some texture and terrain generation stuff and have run into something perhaps you can help me with.
How ...
17
votes
5answers
2k views
Procedural Planets, Heightmaps and Textures
I am currently working on an OpenGL procedural planet generator. I hope to use it for a space RPG, that will not allow players to go down to the surface of a planet so I have ignored anything ROAM ...
16
votes
6answers
2k views
What happened to procedurally generated textures?
I recall some time ago that procedurally generated textures were becoming a big deal that a lot of people/companies were really interested in with some serious benefits (smaller deployments, ...