Tagged Questions
3
votes
1answer
95 views
Scaling and rotating texture onto another texture by raw buffer data
I've been messing with C++ AMP and OGRE in attempt to make writing to/altering textures to my liking easier on my behalf. In this I've been trying to draw a texture onto my "dynamic" texture with ...
3
votes
3answers
414 views
How can I view an R32G32B32 texture?
I have a texture with R32G32B32 floats. I create this texture in-program on D3D11, using DXGI_FORMAT_R32G32B32_FLOAT. Now I need to see the texture data for debug purposes, but it will not save to ...
2
votes
1answer
214 views
Graphic hardware texture formats shaders relational speed
I'm interested to know, is there a direct correlation to the speed that a shader will run based on the bit depth of a texture upon which it is running. For example: If I have a 2 bit stencil texture ...
2
votes
2answers
537 views
Can a texture's UV coordinates be animated (scrolled) when part of a SpriteSheet?
Alright so my question is about texture manipulation in Flash Stage3D / Context3D using AGAL for the shader language. But I'm pretty sure this could be applicable in other situations involving GPU ...
6
votes
4answers
4k views
How much memory does a texture take up on the GPU?
A large png on disk may only take up a couple megabytes but I imagine that on the gpu the same png is stored in an uncompressed format which takes up much more space. Is this true? If it is true, how ...
3
votes
2answers
492 views
Dump texture from memory to the original format?
How can you dump GPU memory (images and such that are loaded on it) to the standard format ?