Tagged Questions
0
votes
1answer
89 views
How to seamlessly texture a cube in OpenGL
I have been following this site as an intro to OpenGL.
After going through the model obj loading tutorial, I wanted to create my own .obj (a cube) as well as my own texture. Following this blender ...
2
votes
1answer
71 views
Blender Texture Seam
I am trying to follow this tutorial to create a brushed metal "start" button. (I am very new to all of this) I want the button to look nice when rendered in a game engine.
For some reason I can not ...
0
votes
1answer
121 views
How to make a cube mesh and texture for XNA use?
I have a very specific question which I feel should have a very short answer, but which I can't seem to find despite Googling on and off all day.
I'm trying to start with 3D graphics, and I read up a ...
3
votes
1answer
297 views
How can I prevent seams from showing up on objects using lower mipmap levels?
Disclaimer: kindly right click on the images and open them separately so that they're at full size, as there are fine details which don't show up otherwise. Thank you.
I made a simple Blender model, ...
1
vote
0answers
76 views
Blender 2.6: UV-Matching on Non-Image-Textures
Situation:
I want to model a piece of wood in Blender (2.63.0). In order to do this I use a set of Noise and Clouds textures on a brown material. But these textures are warped and shown in the wrong ...
2
votes
1answer
56 views
Getting an instance of KX_PolygonMaterial in Blender
I've got a question concerning using Python in Blender's Game Engine.
Before I start I want to state that I'm trying to change the color of an object in Blender's game engine. To do this, I'm ...
1
vote
0answers
245 views
Need to produce an animated texture of Water where each image tiles in all directions
I need to produce a 2D 'animated' texture of "water" for a game in which each image tiles in 'all' directions, much like those produced by the Caustics Generator, but with the power and flexibility of ...
0
votes
1answer
375 views
Multiple textures on a mesh created in blender and imported in xna
I created a cube in blender which has multiple images applied to its faces. I am trying to import the model into xna and get the same results as shown when rendering the model in blender. I go through ...
2
votes
1answer
1k views
Issue with Mapping Textures to Models in Blender
I've been trying to texture a model using Blender, but when I draw on the UV Editor it doesn't show up on the model, and I can't draw on the model itself. I've tried saving the image and the 3D View ...
2
votes
0answers
140 views
Blender move single UV point
Texturing in Blender and when I am moving UVs around in the UV/Image Editor I'm finding that I can't move a single UV point without moving all other UVs that are connected to the vertex.
This seems ...
0
votes
1answer
142 views
How can I achieve UnrealEd's per-face texturing in Blender 2.6?
Using UnrealEd I can create geometry and assign a material to each face of that geometry. Each face can have its own UV settings. How can I achieve the same functionality using Blender?
I've seen the ...
4
votes
1answer
2k views
How to correctly export UV coordinates from Blender
Alright, so I'm just now getting around to texturing some assets. After much trial and error I feel I'm pretty good at UV unwrapping now and my work looks good in Blender.
However, either I'm using ...
2
votes
0answers
272 views
Trouble with UV Mapping Blender => Unity 3
For some reason I am getting nasty grey edges around the edges of rendered 3D models that are not present in Blender.
I seem to be able to solve the problem by reducing the size of the UV coordinates ...
2
votes
1answer
689 views
How can I create my mesh so that textures applied to it are NOT rotated 90 degrees in Unity 3D?
I'm trying a really simple test in Unity 3D. I want to render a texture on the simplest plane possible.
So, I've created a two-triangle plane in Blender, then imported it into Unity. From there, I ...
0
votes
1answer
350 views
Blender: projecting an image via a spotlight onto a plane
I've create a plane with a spot light shining from above onto it. The spot light projects a texture of an image onto the plane. The light shots out at an angle but the texture is projecting in a flat ...
5
votes
1answer
4k views
Blender - exporting .obj with texture coords
I'm writing a game which uses obj files. I created an object in blender and I applied texture without UV coordinates and my question is: how to export this object to obj file, but with texture ...