A bitmap (raster image) used in a texture mapping process.

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0answers
17 views

Environment mapping without cubemap (need coordinates projection)

I'm working on a project with C++ and glsl (4.1). I have implemented a mirror object which is a plane at height 0 that works as follow: I render the scene with a MVP computed such that the camera ...
0
votes
1answer
18 views

Applying texture inside of an Icosphere?

I have implemented a code to generate an Icosphere procedurally in Unity 5.3.4f, which works pretty well. However, what I need to do know it tweak the code to make the sphere to receive texture only ...
3
votes
1answer
58 views

Texture atlas vs. array-texture: how differently are they handled by CPU and GPU and how that impacts performance?

Unity 5.4 (currently in beta), will bring a much awaited feature (since 2013) that is array-textures - in the same vain as OpenGL's ArrayTexture. However, after doing some reading about ...
1
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1answer
27 views

Where does the roughness map go?

So I used Quixel, and created a great item. I want to view it in Unity with all the maps the problem however is I have 5 maps but only know how to insert 4. Diffuse Normal AO Specular Roughness I ...
4
votes
1answer
159 views

OpenGL(Libgdx) - How to texture a 2D terrain surface?

I want to texture the surface of my terrain. I have created the ground mesh and surface mesh separately and everything is okay for ground mesh. But I couldn't texture the surface mesh correctly. As ...
0
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0answers
26 views

How to solve these issues with gun customization mod for Minecraft?

I' m currently making a plugin for gun customization for minecraft 1.7.10 but I have rendering issues. All the textures match requirements. Sights are 1024x256 and the rest is 16x16 I think it's the ...
3
votes
2answers
61 views

Why is my alpha transparency not working correctly in Unity?

In Unity I have never seen a bug quite as weird as this one. As usual, I import my texture with a transparent background and then check the alpha is transparency box and apply it, and everything ...
3
votes
0answers
61 views

Particle-system in the GPU in Unity: how to load/store data from/to a texture in the shader?

I have been implementing a simple GPU-based particle system in Unity, for my current game. The setup is indeed not very elaborated: the shader receives a set of coordinates passed trough the position ...
6
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1answer
90 views

Perspective-Correct Texture Mapping

I am working on a small rendering engine for a personal project and I am having issues with the texture mapping part of it. It seems to work for some cases, but not for others. For example, when one ...
1
vote
3answers
73 views

Array Texture 2D with different sizes for the textures?

I'm making a 2D game engine, and I need a way to batch all textures into one so I only make one glBindTexture call throughout a scene. I am trying to use 2D texture arrays, but they only support ...
0
votes
0answers
50 views

How can I use ImGui to render simple text instead of using stb_truetype directly?

Since ImGui builds on top of stb_truetype for its font rendering, I thought it could be nicer to use its already built font-processing capabilities (ImGui::GetIO().Fonts), and render with those, ...
1
vote
0answers
30 views

How can I render text with modern OpenGL and stb_truetype, and why are the loaded textures black?

I've spent the past couple of days just desperately trying to get stb_truetype to render anything using the simple example provided ...
1
vote
0answers
17 views

How Would You Animate a 3d Characters Face (With Textures)

So I'd like to do a low poly style of modeling, and one of the corners I'd like to cut is on head geometry. Specifically, making the details of the face a texture (like a Mii or a character in Animal ...
0
votes
2answers
58 views

Opentk Textured Full Screen Quad

I want to display a texture on a full screen quad. What I get is a completely green quad and after a week of debugging I cannot understand why. I am currently using OpenTK 1.1.2225 and ...
2
votes
1answer
26 views

MonoGame renders texture in an almost compressed looking way

I was working on a game in MonoGame, which I have been doing for quite some time now. As I was implementing UI, I was noticing some sort of weird scanlines. Investigating further, to my surprise my ...
0
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0answers
26 views

Faster ways of rendering to a texture what is viewed by a camera in a given specific moment (Unity)

What I want to achieve is to render to a texture what is viewed by a camera in a given specific time or frame, and then stop rendering to the texture, delete the camera and stay with that texture for ...
1
vote
0answers
56 views

World texturing techniques in FPS game

Texturing for small objects (pickups and enimies) can easily be done UV-unwrapping the model, and use a texture of reasonable size to make the model look good. But how can texturing be done for the ...
3
votes
1answer
47 views

Reflection areas on texture

I have a wheel model. It's use Reflected Diffuse shader and only one texture and only one material. So it should seen like that, right? But it's seen like that: I'm really curious about that. What ...
0
votes
1answer
33 views

Why when releasing a DirectX Texture it fail

I have an instance where a class creates a DX9 texture via UINT usage = D3DUSAGE_RENDERTARGET; HRESULT hr = D3DXCreateTexture (m_D3DDevice, 200, ...
1
vote
2answers
71 views

How to load textures at other times than startup in XNA using vb.net?

I've encountered a problem with my game project lately. When I load more than a certain number of textures (around 1000) at startup I recieve an error regarding memory, because I have to use 32-bit in ...
0
votes
1answer
83 views

How to Load and Apply a Cube Map with DDS Texture Loader?

So I have been spending a lot of time recently implementing a working skybox/skysphere, and have almost completed it. The last thing that I need to do is to load my given texture, a skybox texture ...
0
votes
1answer
44 views

Trouble applying a texture to a cube

Currently working on applying a texture to a cube and I am at a road block. I am using UV coordinates to apply the texture. Currently using 24 uv coordinates with indices. I am using glDrawElement and ...
0
votes
1answer
38 views

Interact with texture / flat surface (Unity)

I don't know exactly how to put this into words, so googling did nothing really for me. Imagine a bowling game. On the oldern bowling lanes there was only a scheme of the pins above the lane, ...
0
votes
2answers
60 views

reuse texture between quad objects

This question is specific to unity: I want to spawn multiple blocks, each representing a letter. There will be more than one copy of an alphabet. I have a big texture which contains all the letters ...
1
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0answers
33 views

OpenGL texture not loading onto the model

I am still learning and I'd like to apologize if I don't explain something clear enough or anything like that. please forgive me :) So I am experimenting with 3D graphics for my university ...
0
votes
1answer
25 views

Opengles 2.0, Replace the black region in the image to make it transparent

I have two textures, Source image A and Overlay B, B is drawed on top of A, I want to replace the black color in B, then make the region of A visible, what should I do? This is my shader language: ...
1
vote
0answers
56 views

Slick2D fails to load small textures

I'm trying to load a small 32x32 png texture using Slick2D, however it doesn't seem to render correctly. What's odd is that larger textures do load correctly. The 32x32 texture I'm trying to load: ...
1
vote
0answers
68 views

Texturing Cubes

How can I texture a cube that is able to rotate in x,y and z direction in pure Java? Here is what i have tried: package main; import java.awt.Color; import java.awt.Graphics; import ...
0
votes
1answer
73 views

Unity LineRenderer custom reapeted Texture with margin

I have a LineRenderer, which has 1 dot as texture, which is repeated over the whole line. Now I want to know, if there is some way to give this dots a margin, so that I can make the gap between them ...
-1
votes
1answer
157 views

Create YUV texture for GL_TEXTURE_EXTERNAL_OES format

0 down vote favorite I need to create a yuv texture for GL_TEXTURE_EXTERNAL_OES format. source : ...
0
votes
1answer
50 views

Luminance 'y' value of surface texture

For my opengl video player app, I am using surface texture bound to GL_TEXTURE_EXTERNAL_OES source : ...
0
votes
0answers
48 views

How to properly use a 3D texture in OpenGL 4?

I working on a student project which consists to make clouds volumetric rendering and implement the feature in an existing engine based on OpenGL 4 and written in C++. To do so, I have set a compute ...
0
votes
1answer
45 views

Unable to load two enemies with same pic in sdl2

I have loaded two enemies(with the same pic) into my game. However, when I draw them onto the screen it only draws and animates one enemy, instead of two. I can't seem to figure this out. Here is my ...
0
votes
0answers
36 views

Tilemap not rendering properly

I'm making a single-screen scrolling platformer (OpenGL/SDL) and I've made a tilemap out of a 2D array, pre-sized with variables of the LEVEL_HEIGHT and LEVEL_WIDTH. Each element in this 2D array ...
0
votes
0answers
6 views

Is there a way to make spritesheet from file with many sprites? [duplicate]

If I have a spritesheet that already has all the sprites laid out, is there a way to automatically break up those sprites and make an atlas out of them? I tried loading the image into TexturePacker ...
0
votes
0answers
18 views

How to integrate a dresser with movable drawer in UE4?

I modeled a dresser in Maya. Right now it is divided in 19 objects. The drawer faces are copy and have their own unique place in the UVs and the knobs and back drawers are instances and are stacked on ...
0
votes
2answers
91 views

XNA/MonoGame creating a player

After some fine-tuning on my game's GUI I am finally ready to begin with the gameplay. But that's a tall order. My game will be something like a 2D platformer with RPG elements like collecting armor, ...
0
votes
0answers
28 views

Should all textures be power of 2 in SDL2? [duplicate]

I come from Gamemaker background, and I know that anything you give Gamemaker is put onto a texture page that is power of 2 size, but I am now making an SDL game engine and I am wondering, should all ...
0
votes
0answers
19 views

LWJGL use only a part of a (blend-Map)

I have the following problem in my game: I created my terrain by an heightmap and a blendMap (for the color). The problem is, that now, when i made the terrain really big, i have a big performance ...
0
votes
2answers
45 views

Unity 3d: Animating Offset on a Quad is causing stretching issue only with iOS devices - Using Wrap Mode: Repeat

I added a 3D Object > Quad and added a graphic on it with the Wrap Mode set to Repeat. I'm animating the Offset to scroll the repeating image for a parallax effect. Everything is working perfectly ...
1
vote
1answer
68 views

Libgdx, TiledMap, and tearing

My TiledMap tears when the window is specific sizes, resized, or the camera moves. The tileset is padded by 2px and have tried as high as 10px. Each tile is 70x70. Here are the pack.json ...
0
votes
1answer
33 views

Any reason not to combine an AO Map and Cavity Map into one texture?

If an Ambient Occlusion Map is for mapping shadows based on closeness of neighboring geometry, and a Cavity Map is for mapping smaller shadows based on angle or distance, then is there any reason not ...
0
votes
0answers
85 views

Unity 5.3 Asynchronous Texture Upload in C#

I want to load textures asynchronous in C#. I heard it that it is possible to do it in Unity 5.3. However documentation doesn't mention how to do it in C#. Does anyone have an idea how it works? ...
1
vote
1answer
42 views

Blender to Unity, Specular Hardness/Smoothness Texture

In Unity there's a parameter for specularity (both modes) - Smoothness... I don't know what it corresponds to in Blender. You can bake two specularity maps: color and intensity, and at first I naively ...
0
votes
0answers
28 views

Getting texture data manually with proper alignment

I was building a simple D3D12 app which load and display an image on screen. As you are aware, D3D12 has no calls like CreateTexture2D which we have in D3D11 so that this process has to be done in ...
0
votes
1answer
56 views

Sprite Sheet Texture not being rendered

I'm making space invaders (in OpenGL/SDL) and I've run into a problem when trying to draw the sprite for the spaceship from the spritesheet. In my entity class, I have a pointer for the sprite that ...
0
votes
1answer
45 views

Draw a Texture to fit a rectangle

I would like to draw a texture in a rectangle that is smaller than the texture, normaly the texture will be scaled to fill the rectangle, which results in a squished image. I want to draw it to fit. ...
1
vote
1answer
97 views

Textures created with Photoshop show up with a white border

All of a sudden, I started having this problem. I've used libGDX + Photoshop before and never had this problem. One of my textures is showing up with a white border/glow around. The texture is the ...
3
votes
1answer
61 views

Maya/Unity - See through models

I've recently modeled my character inside Maya; here's an image. The first thing I noticed whilst creating my model is that the models could be seen through source 1, after doing a little research ...
0
votes
0answers
51 views

Stretching or distortion of texture on 1 face

Trying to master basic texturing using Substance Painter in a MODO to Substance Painter to Unity workflow.In the attached image you can see some pixel stretching along 1 face.(click to zoom in) The ...