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-1
votes
1answer
46 views

Creating metadata/pack files for an existing sprite sheet

I've just bought Oryx's tileset pack: http://oryxdesignlab.com/sprites/ultimate-roguelike-tileset I use LibGDX (flixel-gdx to be precise). My question is, given this premade sprite sheet format, ...
0
votes
1answer
69 views

LibGdx : Animations not working on custom actor

I have this code for rendering a sprite, retrieved from a TextureAtlas public class SpriteActor extends Actor { private Sprite sprite; public SpriteActor(TextureAtlas atlas, String spriteName) { ...
0
votes
1answer
119 views

Deploying GWT application / LibGDX and TextureAtlas problem

I encountered with a little problem. After GWT (and LibGDX) deployment I got an error: GwtApplication: exception: Couldn't load image '/images/objects.png', file does not exist Couldn't load ...
0
votes
0answers
65 views

Texture not rendered correctly while zooming in LibGdx

I'm trying to make a game with libgdx which can run in multiple aspect ratio. The idea is to zoom in/zoom out the camera until the height of my screen same as the device height (my game is landscape). ...
3
votes
1answer
305 views

Max texture size Android : which settings for 2048x2048?

I want to use a texture atlas of 2048 x 2048 in my game, and I would like to warn the users with a "too low" device to not download the game. With a texture atlas of this size, what requirements ...
0
votes
0answers
212 views

Depth sorting 2D textures in a batch with OpenGL ES 2.0

I have a combo of texture atlases and sprite batches in an OpenGLES 2.0 2D game I'm developing which is working well, but I have a problem with depth sorting. I'm using atlases to reduce the number ...
12
votes
4answers
1k views

How to avoid texture bleeding in a texture atlas?

In my game there is a Minecraft-like terrain made out of cubes. I generate a vertex buffer from the voxel data and use a texture atlas for looks of different blocks: The problem is that the texture ...