The texture-atlas tag has no wiki summary.
-1
votes
1answer
46 views
Creating metadata/pack files for an existing sprite sheet
I've just bought Oryx's tileset pack: http://oryxdesignlab.com/sprites/ultimate-roguelike-tileset
I use LibGDX (flixel-gdx to be precise). My question is, given this premade sprite sheet format, ...
0
votes
1answer
69 views
LibGdx : Animations not working on custom actor
I have this code for rendering a sprite, retrieved from a TextureAtlas
public class SpriteActor extends Actor {
private Sprite sprite;
public SpriteActor(TextureAtlas atlas, String spriteName) {
...
0
votes
1answer
119 views
Deploying GWT application / LibGDX and TextureAtlas problem
I encountered with a little problem. After GWT (and LibGDX) deployment I got an error:
GwtApplication: exception: Couldn't load image '/images/objects.png',
file does not exist Couldn't load ...
0
votes
0answers
65 views
Texture not rendered correctly while zooming in LibGdx
I'm trying to make a game with libgdx which can run in multiple aspect ratio. The idea is to zoom in/zoom out the camera until the height of my screen same as the device height (my game is landscape). ...
3
votes
1answer
305 views
Max texture size Android : which settings for 2048x2048?
I want to use a texture atlas of 2048 x 2048 in my game, and I would like to warn the users with a "too low" device to not download the game.
With a texture atlas of this size, what requirements ...
0
votes
0answers
212 views
Depth sorting 2D textures in a batch with OpenGL ES 2.0
I have a combo of texture atlases and sprite batches in an OpenGLES 2.0 2D game I'm developing which is working well, but I have a problem with depth sorting.
I'm using atlases to reduce the number ...
12
votes
4answers
1k views
How to avoid texture bleeding in a texture atlas?
In my game there is a Minecraft-like terrain made out of cubes. I generate a vertex buffer from the voxel data and use a texture atlas for looks of different blocks:
The problem is that the texture ...
