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13
votes
4answers
15k views

Preferred way to render text in OpenGL

I'm about to pick up computer graphics once again for an university project. For a previous project I used a library called FTGL that didn't leave me quite satisfied as it felt kind of heavy (I tried ...
10
votes
4answers
980 views

Rendering Resolution Independent Text

I need a way to draw resolution independent text in my game. That is, I need to be able to zoom in on text and never see pixel artifacts. Can anyone make any suggestions on how I could go about it?
8
votes
2answers
2k views

How do games handle rendering Asian unicode text?

I'm currently in the process of implementing text rendering in my game engine, and I decided to utilize AngelCode's BMfont to generate font textures, and then have OpenGL render textured quads for ...
6
votes
4answers
5k views

Should NPC dialog be stored in XML or in a script?

I'm developing an action RPG with some friends. I would like to know the differences and pros/cons of making NPC's dialogue using a file in XMLformat instead of using a script. I see that script ...
6
votes
1answer
360 views

Text on a model

I am trying to put some text on a Model and I want it to be dynamic. Did some research and came up with drawing the text on the texture and then set it on the model. I use something like this: public ...
5
votes
2answers
2k views

How can I render text above a mesh in DirectX 9?

I want to render some text over a mesh in my DirectX app. It will have a similar application to health bars for units in games, just as text rather than a bar. I'm looking for the simplest way to do ...
5
votes
4answers
5k views

How to clip cut-off text in a textbox?

I'm writing a textbox class for my XNA game and I'm using SpriteFont to draw the text. It's only a single line textbox so when the text width exceeds the size of the rectangle box, it currently just ...
5
votes
1answer
211 views

Should Chinese text be grid aligned in game dialogs?

Title says it all, should I have my text using a variable width font, or fixed width. I didn't know if it is easier to read if its aligned on a grid?
5
votes
4answers
630 views

How can I implement a real-time game loop in a text-based game?

I am trying to make a short text game with c++ to help me learn the language. I have made a version that basically displays texts, waits for an input, once the input is received it displays text, and ...
4
votes
1answer
149 views

Need help with making a journal system

My game uses a system similar to Metroid Prime's logbook, in that it logs things the player encounters and discovers on their journey, categorizing it, etc. I want to write out all of the possible ...
3
votes
1answer
106 views

center point of a text?

i'm drawing a text using a spritefont and the draw.string function of the spritebatch object. in some point, i need to augment the size of the text, so i use a variable to scale it. all this is ...
3
votes
5answers
878 views

Working with multiple language text files in multilingual games

What kind of tools and practices are used for maintaining text for multilingual games? By "text" I mean literally any piece of text you see in the game: dialog, menu options, tutorials, etc. I want ...
3
votes
1answer
375 views

In MonoGame, how can I disable font anti-aliasing?

I am building a game with a "low resolution" aesthetic, so I would like to disable the default font anti-aliasing. The text is drawn using the built-in SpriteFont and SpriteBatch classes. Here is ...
3
votes
3answers
300 views

How do I make dialogue text appear with a beeping effect?

I'm interested in old-school RPG dialogue boxes, where text appearing in dialogue boxes is accompanied by a subtle beeping sound. This is demonstrated in a video here. Is this morse code translated ...
3
votes
4answers
353 views

Optimizing Texture Text Rendering?

I have an implementation currently that stores each letter as it's own separate texture, usually only a couple pixels in width and height. So this has some problems as i am unable to do a batch ...
2
votes
3answers
578 views

How to dynamically create an UI text Object in Unity 5?

I have been searching for something that should be simple, but Unity 5's documentation on that is fairly outdated. What I want to achieve is to be able to create UI Text totally from script, i.e. ...
2
votes
1answer
455 views

How to refresh allegro textprintf_centre_ex text upon keypress?

I'm trying to print the coordinates of a drawn square upon movement. The problem is that the x value doesn't get refreshed on screen. This is the code I have: #include <allegro.h> BITMAP ...
2
votes
1answer
213 views

AngelCode's Bmfont about widths

In AngelCode's Bmfont is there a way to make it so that all of the widths are equal?
2
votes
2answers
164 views

c++ text based duel game, buggy turn mechanic

so ive checked this code 100 times for mistakes and everything checks out and should be working, I've tried everything I can think of but for some reason nothing works, this makes the movement super ...
2
votes
3answers
6k views

How to Use Text in Unity3d

How Can i Create Text in Unity3D? I Use "3D Text" But Its Always on Top Of Everything! Can You Suggest Anything? I creating a 2D Game So its not Necessarily a 3D Text.. Edit: Because I Building a 2D ...
2
votes
1answer
964 views

How to draw text on a 3d sphere?

I am facing a problem in mapping 3d co-ordinate to screen co-ord . I require it because i want to draw text on the model . model is drawn at the 3d-cordinate, so if i know the position of that co-ord ...
1
vote
1answer
779 views

Displaying text letter by letter

I am planing to Write a Text adventure and I don't know how to make the text draw letter by letter in any other way than changing the variable from h to he to hel to hell to hello That would be a ...
1
vote
2answers
17k views

How to add a UI Text for keeping Score in Unity 5

My Problem is simple I want to show scores on my game. The examples on internet are good but in Unity 5 there are no GUI elements but instead these are now UI elements. I was following this example: ...
1
vote
1answer
1k views

Creating a 3D text mesh from a 2D glyph

I have thought of three steps for doing this: Acquire the vertex coordinates which will represent the glyph's form Extrude them Render Can you suggest a better method? Can you give me an insight ...
1
vote
1answer
94 views

How do I measure a string that will be drawn with SpriteBatch?

Is there a way to measure width and height of an ever-changing string (a player's score, specifically)?
1
vote
1answer
123 views

NPC Dialogue directing the player [closed]

I recently gave a build of my game to some people and asked for any thoughts. One of the ones I keep getting is, 'I didn't know where to go first, but I guessed.' The problem is, I'm still getting ...
1
vote
1answer
427 views

Spritefont in OpenGL

I develop in OpenGL using C# as programming language. I want to draw some text on the screen. For this i created a texture that contains all the characters. Now i am not sure how to continue. I can ...
1
vote
1answer
317 views

How do I display same “proportional” text size on different resolutions?

I draw some text on screen using ID3DXFont::DrawText. This text should be displayed the same regardless of screen resolution. For example, if screen resolution is low, text wrapped and when it is ...
1
vote
1answer
45 views

How to set Text in C# code?

I'm trying to make a series of text appear programmatically. It's not quite showing up, and I'm struggling to understand exactly why. Any ideas? GameObject row = new GameObject("Row"); ...
1
vote
2answers
88 views

Unity doesn't show always the score

I don't know if this issue is in Unity or in my script, the score work well in scoreText, but in the scorePanel its show before last score like it showing 1 rather than 2; the issue doesn't always ...
1
vote
2answers
133 views

Directx displaying selectable text

I am new to direct x and following this tutorial : brayzarsoft (part 14) I was able to display text. However, using this method the text is rendered to a texture. When you look at games that have ...
1
vote
1answer
121 views

How do I draw text once a countdown ends?

I created a countdown in Game Maker using a variable of time. The countdown works properly and is displayed at the proper coordinates. However, when the countdown reaches zero, I want to make the ...
1
vote
2answers
427 views

Sprite erasing text in Pygame

I'm making a Pong clone in which the user can press the 'p' button to pause/unpause the game. When the user presses the 'p' button the word 'PAUSE' is drawn to the screen and when he presses again the ...
1
vote
1answer
62 views

Why are there aliasing artifacts with my text?

I am using a World Space Canvas, with a UI Text on it, using the Outline script, to produce the following text. I'm noticing a number of strange artifacts on the text, as seen below. Note for instance ...
1
vote
1answer
64 views

How to Programm A Dialog box with a typewriter effect in Java? [closed]

Im am very new to java and programming so I might be a bit annoying to work with but please bear with me :D So As the title says I'm trying to figure out how to properly program a working dialog box ...
1
vote
2answers
95 views

Limit buttontext to one line in Unity?

I have many buttons in my game. There are different texts on them every time. But some texts are too long and get split up into two different lines. Is there any way I can fix this without resizing ...
1
vote
1answer
419 views

How to update UI after changing text in a view

After applying a text change to a scrolling view, how do you get the new height of the text, resize other UI elements around the changed text length, etc? Many have posted this question. Some have ...
1
vote
1answer
366 views

How do I go about making a text box that allows for highlight-able and copyable text in the new UI?

I'm trying to make a simple chat system for our games lobby, however I am having issues making a text box that allows for text-highlighting. The Text component does not have interactible text, and the ...
1
vote
1answer
124 views

Text rendering techniques for games

I'm researching text rendering techniques for 3D applications, and I'm having a hard time finding information on the topic. Do you know of any other methods of text rendering that are actually used in ...
1
vote
1answer
225 views

Unity import text or json

Can't seem to find a definitive way to import text to C# in Unity3d. I'm looking to import either a lot of different text files or one large json file to represent all the text in the game. Thanks ...
1
vote
2answers
744 views

Does XNA/MonoGame have a text caching mechanism, or has an open source one been implemented?

I'm playing around with MonoGame, and I've noticed the SpriteFont class draws static text very inefficiently. Each time the text is drawn the spacing is recalculated. This isn't a big deal on my quad ...
1
vote
2answers
4k views

LWJGL Text Rendering

Currently in my project I am using LWJGL and the Slick2D library to render text onto the screen. Here is a more specific example: Font f = new Font("Times New Roman",Font.BOLD,18); font = new ...
1
vote
1answer
599 views

Scrolling Text in jMonkey

I am looking for a way to include scrolling text boxes in a jMonkey game. I have, of course, looked around online and could not find any examples or libraries that fit. My goal is to have "quests" ...
1
vote
1answer
130 views

UI Text Won't Change Color in Unity 5

In Unity 5 on Windows 10, I try to change the text color from the Inspector and in scripts, but the color won't change. Here are some screenshots of my Text objects open in the inspector, with there ...
1
vote
0answers
48 views

What is a simple way to pull input from a keyboard and attach it to a std::string?

The question says it all to be honest. I have a game that I am making in Ogre3D, using OIS as the main input library. My issue is that I am attempting to use CEGUI (with tons of errors) all to simply ...
1
vote
0answers
376 views

How do I manually submit a new UI InputField in code?

I need some conditions for submitting the text inside of an Inputfield, however I cannot find a way to do this via code. I was expecting something simple like with WPF or WinForms, but I cannot find ...
1
vote
2answers
353 views

How to make a function in Haxe that reads content from text file and does something with each line?

How can I make a function in Haxe that reads a line from a text file, prints it/saves it to a variable, and then goes to the next line? My objective is to make the dialogues on a text file, having ...
1
vote
0answers
90 views

import text strings into Unity editor 3D text objects so that Scene View displays them

I am having trouble finding a solution to this problem. I want to generate the text for TextMesh.text in a custom application and import into the Unity editor so that I can then scale the text to ...
1
vote
0answers
110 views

JMonkey scrolling 3D text

I need to make a scrolling 3D text, which is not a gui. I have a 3d box display over which I should render a long scrolling text. I can render and move text, but how do I cut/make invisible the part ...
1
vote
2answers
149 views

StringBuffer behavior in LWJGL

Okay, I've been programming in Java for about ten years, but am entirely new to LWJGL. I have a specific problem whilst attempting to create a text console. I have built a class meant to abstract ...