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1answer
72 views

How do I Draw Text at the End of a Countdown?

I am using the program GameMaker and I created a countdown with a variable of time. The countdown works properly and is displayed at the proper coordinates. The issue is when the countdown reaches ...
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votes
1answer
405 views

LWJGL font not rendering, even with depth test and texture_2D

I'm running into an odd little problem here. I'm attempting to render a basic console over my LWJGL-based application, which should be easy enough through a decorator pattern of renderers (as in, one ...
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0answers
274 views

Libgdx: scrolling background for preview screen

Good day, I have been coding for quite a while now and I'm at an certain point where i am having difficulties on solving something. I've been creating a preview screen which contains the following: ...
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0answers
95 views

Rendering text with stb_font results in glitches

I'm trying to render text with OpenGL and an "inline"-font taken from the stb_fonts The relevant code for initializing the font & rendering: LabelFactory::LabelFactory() { static unsigned ...
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0answers
30 views

Text within a gameObject boundries

I am working in a little project and I want to show text within a rectangle. for that I use a sprite(rectangle) and a child that contains a TextMesh as component. The text change during runtime, and ...
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0answers
29 views

JMonkey scrolling 3D text

I need to make a scrolling 3D text, which is not a gui. I have a 3d box display over which I should render a long scrolling text. I can render and move text, but how do I cut/make invisible the part ...
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0answers
35 views

XNA Guide text input - maximum length

so I am using Guide.BeginShowKeyboardInput to get the user to enter their username. I would like this to be limited to 20 characters, and it seems to break expected behaviour to let them input ...
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0answers
34 views

Register Modifier to Parent Entity

As far as I know, with Andengine if you register a modifier to a parent, all the children will also be affected by the modifier. If I am wrong please let me know. I'm currently working on a game and I ...
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0answers
116 views

Monogame Font Problems in Windows Metro

Last week, I decided to see if I could develop a Windows 8 game for Metro using Monogame. I got the app to load, run and quit properly, but I cannot get fonts to render no matter what I try. When I ...