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1answer
186 views

UI Text Won't Change Color in Unity 5

In Unity 5 on Windows 10, I try to change the text color from the Inspector and in scripts, but the color won't change. Here are some screenshots of my Text objects open in the inspector, with there ...
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1answer
64 views

C# OpenTK Text rendering

I've been looking everywhere for a solution on how to render/draw text for my 2D OpenTK-based game. Been trying quite a few QuickFont ones without success (either a AccessViolation exception or text ...
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1answer
42 views

Change Andengine Text By clicking and typing a new text like native android EditText

I have a board in my game, with a name. I want to edit it on a button click (not by text.setText("text") method ) i want the user to enter a text and set it there. I couldnt find, how to change the ...
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1answer
938 views

LWJGL font not rendering, even with depth test and texture_2D

I'm running into an odd little problem here. I'm attempting to render a basic console over my LWJGL-based application, which should be easy enough through a decorator pattern of renderers (as in, one ...
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0answers
69 views

How can I use ImGui to render simple text instead of using stb_truetype directly?

Since ImGui builds on top of stb_truetype for its font rendering, I thought it could be nicer to use its already built font-processing capabilities (ImGui::GetIO().Fonts), and render with those, ...
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0answers
49 views

What is a simple way to pull input from a keyboard and attach it to a std::string?

The question says it all to be honest. I have a game that I am making in Ogre3D, using OIS as the main input library. My issue is that I am attempting to use CEGUI (with tons of errors) all to simply ...
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0answers
413 views

How do I manually submit a new UI InputField in code?

I need some conditions for submitting the text inside of an Inputfield, however I cannot find a way to do this via code. I was expecting something simple like with WPF or WinForms, but I cannot find ...
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0answers
90 views

import text strings into Unity editor 3D text objects so that Scene View displays them

I am having trouble finding a solution to this problem. I want to generate the text for TextMesh.text in a custom application and import into the Unity editor so that I can then scale the text to fit....
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0answers
111 views

JMonkey scrolling 3D text

I need to make a scrolling 3D text, which is not a gui. I have a 3d box display over which I should render a long scrolling text. I can render and move text, but how do I cut/make invisible the part ...
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0answers
98 views

XNA Guide text input - maximum length

so I am using Guide.BeginShowKeyboardInput to get the user to enter their username. I would like this to be limited to 20 characters, and it seems to break expected behaviour to let them input ...
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0answers
525 views

Libgdx: scrolling background for preview screen

Good day, I have been coding for quite a while now and I'm at an certain point where i am having difficulties on solving something. I've been creating a preview screen which contains the following: ...
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(Game-Maker GML) Keyword based conversation system with text input box (Ultima 6&7 style)

I would like to create a keyword based conversation system for my game with a text input box (like in Ultima's 6 & 7). For example an NPC may say "I'm going to the CASTLE to the NORTH but I need ...
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38 views

How to create words as objects in Unity?

I am working on a game that has words as obstacles, i.e. the player needs to climb over and around them. There will be hundreds of words in the game therefore I need a way to automate the placement. I ...
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0answers
66 views

Can't display sf::text using custom class, crash

I have my own Text class which uses sf::Text to display text on the screen. First I couldn't get the text to display on the screen, my solution was that I forgot to give the text a font before ...
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0answers
115 views

How to improve textmesh quality?

In my game I using textmesh, but textmesh has a pixel problem even adjusting scale, character size and font size. How to solve it?
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0answers
258 views

Insert 3d text to the front face of a cube GameObject

I want to add a text to a cube in Unity. I have a cube which has a 3d text as a child. I am using the below javascript to write on the 3d text: #pragma strict function Start () { } var countdown : ...