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5
votes
4answers
3k views

Should NPC dialog be stored in XML or in a script?

I'm developing an action RPG with some friends. I would like to know the differences and pros/cons of making NPC's dialogue using a file in XMLformat instead of using a script. I see that script ...
-1
votes
2answers
382 views

FreeType2 Crash on FT_Init_FreeType

I'm currently trying to learn how to use the FreeType2 library for drawing fonts with OpenGL. However, when I start the program it immediately crashes with the following error: "(Can't correctly start ...
1
vote
1answer
557 views

Scrolling Text in jMonkey

I am looking for a way to include scrolling text boxes in a jMonkey game. I have, of course, looked around online and could not find any examples or libraries that fit. My goal is to have "quests" ...
0
votes
2answers
1k views

Timer for pop up text in XNA

I am making an xna game which contains turn-based RPG battle elements. Any good game that features turn-based battle has to have a good feedback to the user. For example, When my guy attacks, there ...
2
votes
1answer
861 views

How to draw text on a 3d sphere?

I am facing a problem in mapping 3d co-ordinate to screen co-ord . I require it because i want to draw text on the model . model is drawn at the 3d-cordinate, so if i know the position of that co-ord ...
5
votes
4answers
4k views

How to clip cut-off text in a textbox?

I'm writing a textbox class for my XNA game and I'm using SpriteFont to draw the text. It's only a single line textbox so when the text width exceeds the size of the rectangle box, it currently just ...
1
vote
1answer
297 views

How do I display same “proportional” text size on different resolutions?

I draw some text on screen using ID3DXFont::DrawText. This text should be displayed the same regardless of screen resolution. For example, if screen resolution is low, text wrapped and when it is ...
2
votes
1answer
397 views

How to refresh allegro textprintf_centre_ex text upon keypress?

I'm trying to print the coordinates of a drawn square upon movement. The problem is that the x value doesn't get refreshed on screen. This is the code I have: #include <allegro.h> BITMAP ...
9
votes
4answers
938 views

Rendering Resolution Independent Text

I need a way to draw resolution independent text in my game. That is, I need to be able to zoom in on text and never see pixel artifacts. Can anyone make any suggestions on how I could go about it?
5
votes
2answers
1k views

How can I render text above a mesh in DirectX 9?

I want to render some text over a mesh in my DirectX app. It will have a similar application to health bars for units in games, just as text rather than a bar. I'm looking for the simplest way to do ...
10
votes
4answers
12k views

Preferred way to render text in OpenGL

I'm about to pick up computer graphics once again for an university project. For a previous project I used a library called FTGL that didn't leave me quite satisfied as it felt kind of heavy (I tried ...