A game which eschews the use of graphics and instead relies on text to descriptively illustrate the world. Often involves parsing text input from the player to determine action.

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11
votes
6answers
10k views

How should I parse user input in a text adventure game?

Parsing user commands in a text adventure is a spectrum from Adventure's simple "go north" to some mind-bogglingly clever ones in hhgttg. I seem to remember reading nice how-tos in computer magazines ...
12
votes
1answer
1k views

Organising levels / rooms in a MUD-style text based world

I'm thinking of writing a small text-based adventure game, but I'm not particularly sure how I should design the world from a technical standpoint. My first thought is to do it in XML, designed ...
5
votes
2answers
514 views

Seperating entities from their actions or behaviours

I'm having a go at creating a very simple text based game and am wondering what the standard design patterns are when it comes to entities (characters, sentient scenery) and the actions those entities ...
1
vote
1answer
298 views

How to decide who wins a race?

I'im thinking of building a text-based browser game. A racing game.like F1 or rally. users can set-up a car. thinks like tyres, fuel, driver,brakes. every attribute gets a value. the part where i ...