3
votes
3answers
161 views

How do you accommodate newbies while still creating depth in the design of light/dark systems for MUDs (or other text-based games)?

I've been pondering a redesign of our MUD's light/dark system. Our current system accommodates new players by simply not saddling them with being unable to see should they happen to wander outside of ...
9
votes
4answers
629 views

Generating grammatically correct MUD-style attack descriptions

I am currently working on a text based game, where the outcome of a combat round goes something like this %attacker% inflicts a serious wound (12 points damage) on %defender% Right now, I just swap ...