0
votes
1answer
189 views

Storing player's tilemap position inside the player object

I'm trying to create a multidimensional array as a sort of 2D map for a text-based RPG game. I want to create a multidimensional array that's, for example, 5x5. The array would be filled with 0s to ...
1
vote
3answers
953 views

Text based game in XNA

I want to create a text based game, where the player will type up,down, left or right and the sprite will move in that direction. I created the game and at the moment the player moves with the ...
9
votes
1answer
580 views

Organising levels / rooms in a MUD-style text based world

I'm thinking of writing a small text-based adventure game, but I'm not particularly sure how I should design the world from a technical standpoint. My first thought is to do it in XML, designed ...
4
votes
4answers
998 views

Creating the concept of Time

So I've reached the point in my exploration of gaming where I'd like to impliment the concept of time into my little demo I've been building. What are some common methodologies for creating the ...
4
votes
2answers
807 views

Receiving user commands in a text based console game

I'm working on a little text based console game for a bit of fun and am starting work on the user commands entered into the console. Are there some good design patterns for deciding what to do with ...