Tagged Questions
8
votes
2answers
438 views
Implementing behavior in a simple adventure game
I've been entertaining myself lately by programming a simple text-based adventure game, and I'm stuck on what seems like a very simple design issue.
To give a brief overview: the game is broken down ...
5
votes
2answers
426 views
Seperating entities from their actions or behaviours
I'm having a go at creating a very simple text based game and am wondering what the standard design patterns are when it comes to entities (characters, sentient scenery) and the actions those entities ...