A game which eschews the use of graphics and instead relies on text to descriptively illustrate the world. Often involves parsing text input from the player to determine action.

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1
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2answers
108 views

Proper Text-RPG Monster Generator [closed]

I'm making a text-based RPG in C++ just for fun, and in a way that I can keep adding to it and hopefully give it graphics one day, and I've got a lot of code for everything. My only problem is that I ...
0
votes
1answer
58 views

Adding movement to a text-based rpg battle

Outline I have the bones of a text-based RPG - the player can progress through a branching storyline and activate some simple events (recieivng/giving/trading items). As I am designing the battle ...
5
votes
4answers
283 views

How can I implement a real-time game loop in a text-based game?

I am trying to make a short text game with c++ to help me learn the language. I have made a version that basically displays texts, waits for an input, once the input is received it displays text, and ...
0
votes
2answers
117 views

Better ways to parse text adventure commands? [duplicate]

Currently I have got a system set up where I split each sentence handed to me into it's baser parts and then compare each word against a list of known words. Once I have the verbs, adjectives and ...
1
vote
0answers
148 views

In GM Studio, how do I prompt the player for a password?

I could make strings in earlier Game maker versions, but it doesn't work in the Studio version when I try. The code I used: When Left Mouse Clicked on Password Bar: var str; str=get_string("Crack ...
2
votes
0answers
104 views

Battle Engine for Text based browser game [closed]

I am starting to code a browser game, I have a rudimentary chat set up, and would like to start creating the battle engine, I have a general idea of how I want it to play out, but I don't know where I ...
38
votes
9answers
11k views

Why is it bad to hard-code content?

I know most games store dialogue text in files, but I've also seen a few text-based games actually program the content (map, choices, possible player commands, story text) into the game code. I can ...
3
votes
1answer
105 views

What is a reasonable terminal size across Linux distributions?

I'm working on a Curses-based roguelike; it should (and does) work in both Linux and Windows (various flavours of each). Currently, I'm enforcing a hard requirement of "your terminal size must be ...
0
votes
1answer
176 views

Player & Level class structure in 2D python console game?

I'm trying to create a 2D console game, where I have a player who can freely move around in a level (~map, but map is a reserved keyword) and interfere with other objects. Levels construct out of ...
0
votes
1answer
191 views

Need help thinking of a way to code a text parser

Apologies if this has been asked before, or if it is a bit too simple for this forum. I'm new to C++ and as one of my first projects I have decided to try a textual adventure. Step 1: the text parser. ...
0
votes
1answer
227 views

Storing player's tilemap position inside the player object

I'm trying to create a multidimensional array as a sort of 2D map for a text-based RPG game. I want to create a multidimensional array that's, for example, 5x5. The array would be filled with 0s to ...
2
votes
2answers
214 views

How do I make an equipped item affect the equipper?

I'm making a small text-based adventure in Objective-C. I have a Player class with four properties which represent the player's attributes (strength, agility, stamina, and intelligence). I also have a ...
-1
votes
1answer
3k views

How to create a text-based game? [closed]

I would like to create a text-based game. As simple as that. I have some understanding of the coding that needs to go into it as I do know a fair amount of JavaScript and I can do it in the ...
8
votes
4answers
620 views

How to do branching dialogue in javascript

I'm making a very basic visual novel type of game in Javascript, I'm a beginner so I'm just doing this for fun and learning, and due to bad planning I have run into a bit of a problem when you get to ...
9
votes
2answers
291 views

Using Editline for an in-game console

I'd like to add an in-game console to a C++ game that I am creating. Although rendering the console and parsing the commands I'm fine with, the text input and editing aspect (e.g. handling left / ...
3
votes
3answers
740 views

How to remove text from a command line box?

I'm currently writting a text based game and am currently having a slight issue where all of the text on the screen keeps going up and have had a couple of the testers complaining that it makes the ...
1
vote
2answers
303 views

Simple browser game help [closed]

As my first "real" project, I'm working on a game that I intend to be single-player, web-based, and primarily in text. I need the ability to save choices the players make, and to have certain ...
3
votes
3answers
175 views

How do you accommodate newbies while still creating depth in the design of light/dark systems for MUDs (or other text-based games)?

I've been pondering a redesign of our MUD's light/dark system. Our current system accommodates new players by simply not saddling them with being unable to see should they happen to wander outside of ...
2
votes
2answers
361 views

How can I switch between scenarios in a text game?

I am making a text-based adventure game. How should I go about changing to another scene if the player wants to e.g. go to the house or walk down the road? I am using Objective C, but C will work ...
2
votes
1answer
404 views

Choose your own adventure console program

I'm new to programming and am writing a choose your own adventure game in C++ and am having trouble with exiting the program. The way I have it set up is I am using functions as the different pages. ...
0
votes
4answers
1k views

How to combine multiple sprite sheets from multiple sources (Actionscript/Starling)

In starling, it's faster if you use BitmapText instead of traditional text. Which is well great except for one issue. Right now the sprite sheet I was making was with a single Fla. I just created the ...
7
votes
4answers
300 views

Distinguishing between multiple objects with the same name in a text based adventure game/interactive fiction

I'm in the middle of writing my own parser in Python. I've managed to make some simple commands, with simple prints to make sure they work. Since I intend there to be combat, I needed to write a ...
10
votes
1answer
403 views

How can I store spell & items using a std::vector implementation?

I'm following along with a book from GameInstitute right now, and it's asking me to: Allow the player to buy and carry healing potions and potions of fireball. You can add an Item array (after ...
14
votes
2answers
674 views

Embed IF text parser in another game?

Are there any existing interactive fiction text parsing engines that I can embed in another game or application? I'm looking to use something as a library. I can pass it the available objects and ...
1
vote
2answers
638 views

Passive skills and items

I'm making a small text browser RPG game using PHP, MySQL and Java Script (and jQuery). All the items are saved in the MySQL database. Every now and then a character have to make a skill roll (Talk, ...
0
votes
1answer
236 views

Does it make sense to build a text-based game Facebook app without using Facebook? [closed]

If I am building a text-based browser game, does it make sense to build it on you domain first, without using the Facebook API? I don't want to buy an SSL if I don't end up following through with ...
0
votes
2answers
288 views

Ways to expose engine API for text-adventure games (XML, JS/DSL, …)

While developing an engine for text-adventures I'm still unsure how to expose the API it provides to the developers/writers. My two concepts for now are: Running a small JS engine which executes JS ...
3
votes
2answers
829 views

Introducing generic commands in text-based interactive fiction game

Writing a compact text-adventure engine I was thinking about possible commands a player could use. For each location i have special commands described in the text but what about generic commands like ...
-3
votes
1answer
431 views

Is there a market for a Text-based empire-building game? [closed]

I am working on building a text-based in-browser empire building game. The screen will be split into a console and an EXTREMELY rough vector map of your empire (just squares in a bigger square). ...
1
vote
3answers
1k views

Text based game in XNA

I want to create a text based game, where the player will type up,down, left or right and the sprite will move in that direction. I created the game and at the moment the player moves with the ...
9
votes
6answers
6k views

How should I parse user input in a text adventure game?

Parsing user commands in a text adventure is a spectrum from Adventure's simple "go north" to some mind-bogglingly clever ones in hhgttg. I seem to remember reading nice how-tos in computer magazines ...
9
votes
2answers
774 views

Implementing behavior in a simple adventure game

I've been entertaining myself lately by programming a simple text-based adventure game, and I'm stuck on what seems like a very simple design issue. To give a brief overview: the game is broken down ...
12
votes
1answer
759 views

Organising levels / rooms in a MUD-style text based world

I'm thinking of writing a small text-based adventure game, but I'm not particularly sure how I should design the world from a technical standpoint. My first thought is to do it in XML, designed ...
1
vote
1answer
286 views

How to decide who wins a race?

I'im thinking of building a text-based browser game. A racing game.like F1 or rally. users can set-up a car. thinks like tyres, fuel, driver,brakes. every attribute gets a value. the part where i ...
2
votes
1answer
628 views

Java how to color text without using JNI?

I am working on a small text-based game in Java. I am trying to understand the concept of how to color the output without needing to use JNI. C++ has the ability to modify the console directly and ...
6
votes
4answers
2k views

Text-based game using JavaScript and/or PHP

I'd like to make a simple text-based game using either JavaScript or PHP. Ideally I'd like to be able to render ASCII text in a kind of blackscreen "console" style (think console roguelikes such as ...
4
votes
4answers
1k views

Creating the concept of Time

So I've reached the point in my exploration of gaming where I'd like to impliment the concept of time into my little demo I've been building. What are some common methodologies for creating the ...
4
votes
2answers
915 views

Receiving user commands in a text based console game

I'm working on a little text based console game for a bit of fun and am starting work on the user commands entered into the console. Are there some good design patterns for deciding what to do with ...
5
votes
2answers
492 views

Seperating entities from their actions or behaviours

I'm having a go at creating a very simple text based game and am wondering what the standard design patterns are when it comes to entities (characters, sentient scenery) and the actions those entities ...
9
votes
4answers
727 views

Generating grammatically correct MUD-style attack descriptions

I am currently working on a text based game, where the outcome of a combat round goes something like this %attacker% inflicts a serious wound (12 points damage) on %defender% Right now, I just swap ...