I'm playing around with MonoGame, and I've noticed the SpriteFont class draws static text very inefficiently. Each time the text is drawn the spacing is recalculated. This isn't a big deal on my quad ...
I am trying to put some text on a Model and I want it to be dynamic. Did some research and came up with drawing the text on the texture and then set it on the model. I use something like this: public ...
I am planing to Write a Text adventure and I don't know how to make the text draw letter by letter in any other way than changing the variable from h to he to hel to hell to hello That would be a ...
I am making an xna game which contains turn-based RPG battle elements. Any good game that features turn-based battle has to have a good feedback to the user. For example, When my guy attacks, there ...
I am facing a problem in mapping 3d co-ordinate to screen co-ord . I require it because i want to draw text on the model . model is drawn at the 3d-cordinate, so if i know the position of that co-ord ...
I'm writing a textbox class for my XNA game and I'm using SpriteFont to draw the text. It's only a single line textbox so when the text width exceeds the size of the rectangle box, it currently just ...
I need a way to draw resolution independent text in my game. That is, I need to be able to zoom in on text and never see pixel artifacts. Can anyone make any suggestions on how I could go about it?