Is there a way to measure width and height of an ever-changing string (a player's score, specifically)?
so I am using Guide.BeginShowKeyboardInput to get the user to enter their username. I would like this to be limited to 20 characters, and it seems to break expected behaviour to let them input ...
Last week, I decided to see if I could develop a Windows 8 game for Metro using Monogame. I got the app to load, run and quit properly, but I cannot get fonts to render no matter what I try. When I ...
I am planing to Write a Text adventure and I don't know how to make the text draw letter by letter in any other way than changing the variable from h to he to hel to hell to hello That would be a ...
I'm writing a textbox class for my XNA game and I'm using SpriteFont to draw the text. It's only a single line textbox so when the text width exceeds the size of the rectangle box, it currently just ...