I have the following texture: The black pixels are characters, the background is transparent. How do I change the black pixels of the characters to another color? I use this texture as a bitmap for ...
I need a way to draw resolution independent text in my game. That is, I need to be able to zoom in on text and never see pixel artifacts. Can anyone make any suggestions on how I could go about it?
I want to render some text over a mesh in my DirectX app. It will have a similar application to health bars for units in games, just as text rather than a bar. I'm looking for the simplest way to do ...