0
votes
2answers
1k views

Timer for pop up text in XNA

I am making an xna game which contains turn-based RPG battle elements. Any good game that features turn-based battle has to have a good feedback to the user. For example, When my guy attacks, there ...
9
votes
4answers
860 views

Rendering Resolution Independent Text

I need a way to draw resolution independent text in my game. That is, I need to be able to zoom in on text and never see pixel artifacts. Can anyone make any suggestions on how I could go about it?