Tagged Questions
0
votes
2answers
672 views
Timer for pop up text in XNA
I am making an xna game which contains turn-based RPG battle elements. Any good game that features turn-based battle has to have a good feedback to the user.
For example, When my guy attacks, there ...
9
votes
4answers
745 views
Rendering Resolution Independent Text
I need a way to draw resolution independent text in my game. That is, I need to be able to zoom in on text and never see pixel artifacts.
Can anyone make any suggestions on how I could go about it?