I am working in a little project and I want to show text within a rectangle. for that I use a sprite(rectangle) and a child that contains a TextMesh as component. The text change during runtime, and ...
I am making an xna game which contains turn-based RPG battle elements. Any good game that features turn-based battle has to have a good feedback to the user. For example, When my guy attacks, there ...
I need a way to draw resolution independent text in my game. That is, I need to be able to zoom in on text and never see pixel artifacts. Can anyone make any suggestions on how I could go about it?