A process of using software to verify expected results and find errors. Many types of testing are possible.

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Long delays in Unity3D substance generation

Currently working on an iOS/Android project in Unity3d, and we're seeing some incredibly long times for generating substances between testing runs. We can run the game, but once we shut down the ...
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Split testing on Unity

What is the best way to do split testing / A|B-testing in Unity using Flurry and Google Analytics? From what I read, dividing the users on the first launch using PlayerPrefs to group them either with ...