has anyone used or heard of a good selenium-like toolset for doing automated UI testing with Flash? I would ideally like to have the ability to record and playback events against my game and integrate ...
Currently working on an iOS/Android project in Unity3d, and we're seeing some incredibly long times for generating substances between testing runs. We can run the game, but once we shut down the ...
What is the best way to do split testing / A|B-testing in Unity using Flurry and Google Analytics? From what I read, dividing the users on the first launch using PlayerPrefs to group them either with ...