A process of using software to verify expected results and find errors. Many types of testing are possible.

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31
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5answers
1k views

How can I test my game for epilepsy-safety?

I've been developing a game which is rather blinky in terms of color and brightness contrasts. It's an iPhone game, so the screen will be quite small, but I've heard about Wipeout XL failing the ...
21
votes
6answers
4k views

Is Test Driven Development viable in game development?

As being Scrum certified, I tend to prone for Agile methodologies while developping a system, and even use some canvas from the Scrum framework to manage my day-to-day work. Besides, I am wondering ...
6
votes
4answers
457 views

How to separate production and test assets during development?

this is like a complement for Assets Management, database or versioning system?. I am wondering about how to separate development, specially programmers assets from production assets? For example, ...
4
votes
1answer
235 views

Accurately record and play back game sessions in an MMO - timing issues?

In order to detect and reproduce bugs in an MMO, recording game sessions on the server can help. How can such recording and replay of the data be implemented to be accurate, i.e. be 100% ...
2
votes
1answer
257 views

How to use the testbed with box2dflash?

I have made games with box2dflash, but how much ever i have wanted to try out the test bed, the resources on the net don't help me. I have a folder called Testbed and various Test???.as files inside ...
5
votes
4answers
1k views

How was your experience working as a game tester?

I'm currently an independent game developer. I'm open to the idea of working on a team in the game industry. I'm under the impression that being a "game tester" is a relatively easy way to get a job....
13
votes
8answers
2k views

Which unit test framework for c++ based games? [closed]

Which combination of testing tools do you feel is best? Given the framework / library of your choice you might consider: suitability for TDD ease of use / productivity dealing with mock objects ...
10
votes
3answers
380 views

How to have a successful beta test with a small team?

I've done a lot of work (pro-bono) on a patch to a commercial game from ~11 years ago that needs some beta testing. Loads of people are waiting for it. What are some ways to get good (by that I mean ...
9
votes
7answers
3k views

Best way to test simple cases in games

When designing and play-testing a new game, a lot of the time, the people trying out functionality get used to things, and no longer try the "dumb ways" any more. So if the development breaks ...
13
votes
6answers
940 views

How is game difficulty tested/balanced?

How is game difficulty typically tested or balanced so that there's a steady progression of difficulty; how do I ensure that no level is too difficult or too easy for its point in the game? Are play ...
8
votes
6answers
1k views

Finding testers [closed]

I am making my first indie retail game, I hosted a prototype on www.agfgames.com but I am struggling to find testers... Being a company made only of myself, and having no budget (actually, I have ...
47
votes
7answers
5k views

Automated testing of games [closed]

What are your experiences with automated testing of games? What worked, what didn't work? Please mention what kind of game you were working on, what the target platforms were, the team size, project ...
64
votes
10answers
11k views

How do I determine my games minimum hardware/software requirements?

With me going it alone in development I only have limited resources at my disposal i.e one pc with which I develop and test the game. so I only know for certain my game works with that setup. What ...