I'm making a casual game on iOS platform. But I'm not sure Do the consumers like my game. How can I make a market test for my game?
For a number of reasons I have chosen to use Microtransactions to monetize my current project. However, like all make or break features I am concerned about how they are received in-game. ...
How is game difficulty typically tested or balanced so that there's a steady progression of difficulty; how do I ensure that no level is too difficult or too easy for its point in the game? Are play ...