4
votes
2answers
93 views

Should I target a mobile phone or simulation tools are good enough?

I'm starting mobile development, and I would want to know if it's necessary to target a specific smartphone, or nowadays one can run a simulation that will provide accurate data of how the game will ...
-2
votes
1answer
92 views

Testing multiplayer android

In what way can an android game be tested considering the following constrains: minimal to no budget, so I cannot hire an external company to do the testing for me Testing should occur on multiple ...
0
votes
0answers
54 views

Testing on Device Other Than the Known Brand Question (Local and Imported Phone Question)

I have a question. When testing a device by using Eclipse, it's easy to install and add device software with these specific brands commonly used in game testing like Samsung, Google, T-Mobile, and ...
5
votes
3answers
324 views

Game testing on Android - emulator or real devices?

I am working at a localization agency and we have been approached by a client about testing their games on iOS as well as Android. Testing on iOS seems fairly easy as we can just buy a couple of ...
1
vote
1answer
175 views

Is there a way to setup an Android game project with a large assets during development to allow for fast testing/iteration?

I'm working on an Android port of an iOS game at the moment. I am using the Android NDK only (android_native_app_glue) in Eclipse (CDT + ADT). I am using the Android emulator, API 15 (but we are ...
2
votes
2answers
303 views

What frameworks are the best for automated game testing (self running) for Android games?

Could you please recommend any test automation frameworks that would allow the creation of self running demos/tests for Android games? I would like to create a "fly-trough" for my levels, create ...