I'm working on a card game and its server. There will be a lobby with many tables and many players. The only issue is, how can I see how it might handle 100's of concurrent users without hundreds of ...
This may be a long shot, but is there a small framework out there anywhere for testing custom bounding classes and other collision objects? (for example between rays, spheres and AABB's)
Which combination of testing tools do you feel is best? Given the framework / library of your choice you might consider: suitability for TDD ease of use / productivity dealing with mock objects ...