A process of using software to verify expected results and find errors. Many types of testing are possible.

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13
votes
1answer
174 views

how to automate the game testing?

I am new into this field of testing. I just developed a basic game using unity engine but i want to test it. I have checked with selenium but i don't know how to get the value that is being returned ...
0
votes
0answers
21 views

What is the implementation of Complex Automation Tests in UE4?

I can write some basic simple automation tests, but the complex ones confuse me. Would I be right in asserting that a complex automation test first runs the GetTests, then runs the RunTest multiple ...
0
votes
0answers
41 views

How do I control the game with UE4 Automation testing?

I can do some basic testing with UE4's automation testing, however anything more complex is confusing and the documentation isn't helping. I am using the third person C++ example, and I would like to ...
4
votes
1answer
111 views

How to make an Assert.IsNull test pass when the value is reported as <null>?

I've just started using unity tests with the built in editor tests. After making my test and finding out that it constantly failed I debugged the code and found that a static object was set to a new ...
2
votes
3answers
238 views

How to test if procedurally generated level for infinite runner can be passed?

I have a 2D infinite runner platformer game built in Unity 5, where the level procedurally generates itself. I need to check if it is possible to pass the holes on the level. How could I do that?
2
votes
1answer
85 views

Testers for multiplayer game? Where to find them?

I am indie game developer and we created multiplayer and realtime game IQ Wars (www.iqwars.net). We made Windows/Mac/Linux Beta version of our game public and were hoping to find some beta testers to ...
2
votes
1answer
87 views

How to test the effectiveness of a game engine?

A few friends and I are working on a home-brewed engine for a selection of games we wish to produce in the future. We're making it to satisfy a few key requirements that we haven't found were properly ...
1
vote
0answers
44 views

Beta testing of a prototype

I have developed a prototype for a new game concept. The game is an educational foreign language learning tool for K-16 students. I am at the point where I need to test with sample groups of students,...
2
votes
1answer
123 views

Do I have to commit the downloadable assets for Unity to the repo? Or a reference for the team to download them?

QUESTION (Short version) I am going to use the Unity Test Tools asset to do unitary testing. Q: Do I have to commit the Unity Test Tools to my repo? (using git, by the way). CONTEXT Team / Workflow ...
1
vote
1answer
1k views

How to write testable MonoBehaviour and test scripts in Unity?

I had problems with decoupled scripts and exposing interfaces in Unity, and these answers helped me a lot. But now, since I don't have hard-coded references in my scripts, I wanted to write unit tests ...
4
votes
2answers
232 views

How can I make sure my game runs on older GPUs than mine?

My game must stay at 75fps to be playable (I'm developing for the Oculus Rift) and I'm optimizing with that hardware in mind. My mid-range Nvidia GTX 650 Ti struggles a little with some Rift demos, ...
3
votes
2answers
260 views

Mock Collision Object in Unity

Problem: I'm trying to set up some tests with mock collision objects, but i cannot construct collisions with custom objects. What I'm trying to do: Collision2D col = new Collision2D(); col....
0
votes
1answer
150 views

Black Box Functionality Testing Methods that apply to an MMO [closed]

I've been interesed in a career in Video Game QA for a long time now. I've participated in roughly a dozen+ public/closed betas for different games, everything from FPS, MMO, MOBA and RTS, as well as ...
0
votes
1answer
365 views

How or why are major video games programmed so reliably? [closed]

It seems like every five minutes, you come across yet another installer which fails to install certain components, another .NET application that throws up an unhandled or semi-unhandled error message, ...
3
votes
1answer
452 views

How to test a 3D rendering engine? [duplicate]

Me and some friends developing simple 3D rendering engine as practice for the university. We used Ogre 3d as prototype and now we are developing it from base The engine is wrapped up in simple game ...
2
votes
2answers
191 views

Testing HTML5 canvas games on low resource computers

I've made a game in HTML5 & JS and want to test it on varying types of user setups as I've heard it doesn't perform too well on older MacBooks. How can I accomplish this? I'm thinking of ...
0
votes
1answer
45 views

Android Live Testing

I am making a game for android and in it I am using sensors which are not available in the emulator. At the moment I am connecting my device and transferring the apk, then installing to test but that ...
83
votes
6answers
25k views

How can I simulate a bad internet connection for testing purposes?

I am developing an online multiplayer game. It works well when I test it on the local area network, but before I release it I would like to test how the user-experience works out for someone who has ...
1
vote
1answer
173 views

Betatesting an android game. Best practices? [duplicate]

Our game is in our final stage prior to be released. I would like at this stage to add some beta testers to let them hunt bugs, etc... Is there any good platform/site to achieve this? I have noticed ...
3
votes
3answers
285 views

Game testing solutions?

I have a unity web browser game. Since I'm working on a small company with limited machines which are all of either 2GB RAM or 4 GB RAM with decent processors. I'd like to know if there are any web ...
1
vote
2answers
129 views

How many testers should I get for my game?

I made a game for my bachelor final project. How many testers should I get to play-test my game? Is there any theory about that? Would be really helpful if you can give any citation or source, since ...
4
votes
2answers
125 views

Should I target a mobile phone or simulation tools are good enough?

I'm starting mobile development, and I would want to know if it's necessary to target a specific smartphone, or nowadays one can run a simulation that will provide accurate data of how the game will ...
2
votes
2answers
242 views

How can I test on a device I don't have?

I received a report that my application fails to run on a specific device (smartphone). However, not only I don't have access to that device, but they're also quite rare, and I'm not going to buy one ...
0
votes
1answer
278 views

Is it possible for automated testing applied to Angry bird

In simple case, just the first release of Angry Bird is OK I am thinking if the testers can automated to find out all possible routes ( removing those shooting back) to get the marks stats (and also ...
-2
votes
1answer
327 views

Testing multiplayer android

In what way can an android game be tested considering the following constrains: minimal to no budget, so I cannot hire an external company to do the testing for me Testing should occur on multiple ...
7
votes
4answers
809 views

Can I use a genetic algorithm for balancing character builds?

I'm starting to build a online PVP (duel like, one-on-one) game, where there is leveling, skill points, special attacks and all the common stuff. Since I have never done anything like this, I'm still ...
6
votes
4answers
1k views

Game testing on Android - emulator or real devices?

I am working at a localization agency and we have been approached by a client about testing their games on iOS as well as Android. Testing on iOS seems fairly easy as we can just buy a couple of ...
2
votes
1answer
370 views

How can I speed up Unity3D Substance texture generation?

I'm working on an iOS/Android project in Unity3D. We're seeing some incredibly long times for generating substances between testing runs. We can run the game, but once we shut down the playback, Unity ...
2
votes
0answers
387 views

UI Automation for Flash Games [closed]

has anyone used or heard of a good selenium-like toolset for doing automated UI testing with Flash? I would ideally like to have the ability to record and playback events against my game and integrate ...
1
vote
1answer
275 views

Is there a way to setup an Android game project with a large assets during development to allow for fast testing/iteration?

I'm working on an Android port of an iOS game at the moment. I am using the Android NDK only (android_native_app_glue) in Eclipse (CDT + ADT). I am using the Android emulator, API 15 (but we are ...
11
votes
2answers
1k views

Stress testing a game server without users?

I'm working on a card game and its server. There will be a lobby with many tables and many players. The only issue is, how can I see how it might handle 100's of concurrent users without hundreds of ...
4
votes
1answer
394 views

Is developing for non-retina iPod Touch/iPhones still worth it for deployment?

We're a couple of guys making games for iPod Touch and iPhone. I personally have an iPhone 4 with the retina display and I'll be using this as my main test device. I have an opportunity to purchase a ...
2
votes
1answer
213 views

Game testing using mock input

In this post Patrick Hughes suggested, and michael.bartnett was kind to explain a bit how to do that. While it seems rather clear how to implement and use it, I'm still a bit doubt if this useful ...
0
votes
1answer
291 views

How to test a turn-based ios Game Center game with 2 devices?

This might well be a very dumb question, but here goes anyway, I'm planning my turn-based ios game center game, obviously I know I'll need 2 iDevices to test it on, but how would I test the online ...
4
votes
1answer
584 views

Where can I get people to test my game?

I've just finished making the core aspects of my HTML5 game. I have a server and all that, but is there a site where I can find people that would test my game? I figured that getting my friends to do ...
8
votes
2answers
565 views

Automating XNA Performance Testing?

I was wondering what peoples approaches or thoughts were on automating performance testing in XNA. Currently I am looking at only working in 2d, but that poses many areas where performance can be ...
15
votes
3answers
3k views

How can I unit test rendering output?

I've been embracing Test-Driven Development (TDD) recently and it's had wonderful impacts on my development output and the resiliency of my codebase. I would like to extend this approach to some of ...
12
votes
2answers
254 views

How to make a market test for the game?

I'm making a casual game on iOS platform. But I'm not sure Do the consumers like my game. How can I make a market test for my game?
2
votes
2answers
437 views

What frameworks are the best for automated game testing (self running) for Android games?

Could you please recommend any test automation frameworks that would allow the creation of self running demos/tests for Android games? I would like to create a "fly-trough" for my levels, create ...
0
votes
1answer
108 views

Is there a testing framework for bounding volume classes?

This may be a long shot, but is there a small framework out there anywhere for testing custom bounding classes and other collision objects? (for example between rays, spheres and AABB's)
12
votes
2answers
1k views

how to check if a gameserver can handle clients before game release?

we are developing an iOS-based game with multiplayer support. so far everything seems real good but now we want to make sure if server could handle 10000 clients or not. any idea how can I make sure ...
11
votes
1answer
297 views

How can you meaningfully market test microtransactions?

For a number of reasons I have chosen to use Microtransactions to monetize my current project. However, like all make or break features I am concerned about how they are received in-game. ...
9
votes
3answers
2k views

Is BDD (Behavior Driven Development) used in games?

I have been reading about BDD - Behavior Driven Development for a while, and I find it really easy and usefull to convert features into code. BDD users often call it TDD done right. BDD is a tool for ...
4
votes
1answer
452 views

Network Game testing via Wireshark

How can i check/inspect the performance of my network game via Wireshark and specifically the Graphs available in Wireshark,i want to test the performance of my network game. which kind of graphs can ...
3
votes
3answers
553 views

Suitable Client Server setup for Network Game testing

I want to test my Client/Server game for which, currently, I am using localhost for both Client and Server. Obviously I'm not getting any fluctuation in data and measure idea of performance, and in ...
1
vote
2answers
163 views

Observing particular Port for measuring network game performance

How can I check/inspect the performance of some network application via observing the port it used, I want to test the performance of my network game. If my game is using port 1009, how can I check ...
6
votes
3answers
735 views

Job prospects for game QA/testers

I'm currently a (happily employed) automated software tester that's curious about game testing/QA. Do game companies hire dedicated testers for pay? If yes, then what are the job prospects like? If no,...
5
votes
2answers
3k views

What is your Unity 3D physics engine budget for iOS games? [closed]

I'm testing Unity for a game that I'm building, and I've touched its limit. My test scenario: a wanna-be house with 200 elements (cubes rescaled) no textures, box colliders and rigid bodies for each "...
1
vote
2answers
168 views

How can I automate high-level user interactions to test correctness of my game?

I am trying to automatically simulate the game experience in my programming game. I think Expect is the way to do it because it creates its own tty for the process, becoming independent process of the ...
7
votes
4answers
708 views

Need an engine for MMO mockup [closed]

What I don't need is an MMORPG engine, at the moment. What I do need is a flexible easy-to-use engine that I can make a mock-up with. I don't need support for more than 10 players in an instance, so ...