Used to describe the physical geography of a location. This can include elevation, slope and orientation of features.

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2
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1answer
124 views

How do I improve terrain rendering batch counts using DirectX?

We have determined that our terrain rendering system needs some work to minimize the number of batches being transferred to the GPU in order to improve performance. I'm looking for suggestions on how ...
3
votes
0answers
172 views

Changing Ogre3D terrain lighting in real time

I'm looking at the Ogre 3D library and I'm browsing through some examples / tutorials. My question is about terrain. There are a few examples showing how great the terrain system is, but I think that ...
3
votes
0answers
467 views

Unity: how to apply programmatical changes to the Terrain SplatPrototype?

I have a script to which I add a Terrain object (I drag and drop the terrain in the public Terrain field). The Terrain is already setup in Unity to have 2 PaintTextures: 1 is a Square (set up with a ...
2
votes
0answers
159 views

Collision detection with heightmap based terrain

I am developing a 2D tank game. The terrain is generated by Midpoint Displacement Algorithm, so the terrain is represented by an array: index ---> height of terrain [0] ---> 5 [1] ---> ...
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vote
0answers
44 views

How to determine character's foot contact point on a uniform triangle mesh terrain?

For a terrain that is modelled by a heightmap with a uniform triangle mesh, what are some techniques I could use to determine the contact point of the foot of a character standing on the terrain? ...
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0answers
41 views

Importing materials along with terrain from Bryce

I've created bunch of terrain in Bryce, and I've managed to import the most basic part of it without any fuss. However, anything more complex (mountains, etc) cannot be imported without the material ...
0
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0answers
95 views

Terrain Multi-texturing Approaches

I've read numerous articles about how to render terrain and most of them approach it from a vertex/polygon perspective with respect toward level of detail. But what I continue to find myself ...
0
votes
0answers
268 views

Rendering a big game universe - bitmaps or vector graphics?

I am new to an Android development, though I have much experience with Java, C++, PHP programming and a bit experience with vector graphics too (basic 3d Studio Max, Flash, etc). I am starting to ...
0
votes
0answers
88 views

How to make one complete model from entities in Sketchup (Pro)

Sorry if this seems like a silly question. I prepared a terrain based on geo location on Google Sketchup; however I can't make entities (500 meter square entities, few of them) into one model to ...
0
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0answers
158 views

Golf Course 3D Environment

I'm completely new to the world of 3D and have set myself a challenge of creating a golf course environment, which with the help of UDK will allow a character to walk around the terrain (course) in an ...
0
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0answers
392 views

How to break terrain (in blender) into Chunks for a game engine

I've created an island in blender. 2048x2048 blender units. The engine developer wants me to split the terrain into 128x128 "chunks" so that would be 16x16 "chunks" from a top down view. The engine ...