I can wrap my head around using a 2d perlin noise function to generate the height value but I don't understand why a 3d perlin noise function would be used. In Notch's blog, ...
This question has come mainly out of sheer desperation, after spending several hours trying to figure out the problem. If you cast your eyes to the picture above, you should see that my midpoint ...
I want to create a big multiplayer world in UDK and I'm having a few difficulties. I created the biggest terrain possible but then any terrain related action I do takes forever. However, I've seen ...
Let's say I want to make a really simple artillery game, something like Gorillas. I don't have any experience in games, just some basic understanding of OpenGL. I want to do this for fun and to learn ...
What is the simplest method to generate smooth terrain for a 2d game like "Moon Buggy" or "Route 960"? I got an answer at stackoverflow.com about generate an array of random heights and blur them ...
I want to create a flat universe, where at first the whole universe is blank. That would be represented by a parallax scrolling nebula background image. What I want to do is represent the planets ...
I'm sure you all know of games like Dwarf Fortress - massive, procedural generated wilderness and land. Something like this, taken from this very useful article. However, I was wondering how I could ...
Following up on my earlier question about finding the slope of a 2D bitmap terrain I now need to know the best way of finding the point on the 2D terrain that the missile hit. Obviously, I can see if ...