Used to describe the physical geography of a location. This can include elevation, slope and orientation of features.
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votes
2answers
2k views
Rendering multiple textures on a terrain in XNA / C#
I am working on a terrain in XNA/C#. My intention is to be able to render multiple textures on the ground across the terrain. However, all tutorials like this are only capable of doing it with about ...
4
votes
2answers
654 views
Engine with Terrain and Indoor Areas (BSP-like)
I'm not really a graphics programmer, but I used to toy around with Truevision3D 6.5 a few years ago. It wasn't too bad, but TV3D was just going nowhere so my foray into 3d game dev ended there.
I ...
4
votes
4answers
1k views
Make player to always move along the terrain
I'm working on a 2D platformer side scroller game. I am giving high impulse to player, the player starts moving and if it hits a slope on terrain, it gets a vertical movement and starts to fly over ...
11
votes
5answers
3k views
How is a 3d perlin noise function used to generate terrain?
I can wrap my head around using a 2d perlin noise function to generate the height value but I don't understand why a 3d perlin noise function would be used. In Notch's blog, ...
11
votes
3answers
2k views
Midpoint Displacement Algorithm
This question has come mainly out of sheer desperation, after spending several hours trying to figure out the problem.
If you cast your eyes to the picture above, you should see that my midpoint ...
0
votes
2answers
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How do I create a big multiplayer world in UDK?
I want to create a big multiplayer world in UDK and I'm having a few difficulties.
I created the biggest terrain possible but then any terrain related action I do takes forever. However, I've seen ...
4
votes
1answer
608 views
In an artillery game how do I mask out the part of the terrain that was hit
Let's say I want to make a really simple artillery game, something like Gorillas. I don't have any experience in games, just some basic understanding of OpenGL. I want to do this for fun and to learn ...
17
votes
6answers
5k views
What is the simplest method to generate smooth terrain for a 2d game?
What is the simplest method to generate smooth terrain for a 2d game like "Moon Buggy" or "Route 960"?
I got an answer at stackoverflow.com about generate an array of random heights and blur them ...
13
votes
2answers
2k views
2d Procedural universe generation
I want to create a flat universe, where at first the whole universe is blank.
That would be represented by a parallax scrolling nebula background image.
What I want to do is represent the planets ...
7
votes
3answers
1k views
How do I generate terrain like that of Scorched Earth?
I'm a web developer and I am keen to start writing my own games.
For familiarity, I've chosen JavaScript and canvas element for now.
I want to generate some terrain like that in Scorched Earth.
...
49
votes
5answers
8k views
Huge procedurally generated 'wilderness' worlds
I'm sure you all know of games like Dwarf Fortress - massive, procedural generated wilderness and land. Something like this, taken from this very useful article.
However, I was wondering how I could ...
8
votes
4answers
787 views
What's the most efficient way to find the intersection point of a missile and a bitmap terrain?
Following up on my earlier question about finding the slope of a 2D bitmap terrain I now need to know the best way of finding the point on the 2D terrain that the missile hit. Obviously, I can see if ...