The terrain rendering tag is used for questions about the creation of terrain.

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4
votes
2answers
248 views

How can I support the creation and rendering of both interior and exterior environments?

Say I already have a renderer that can support outdoor terrain and environment rendering. How would I go about adding support for interior environments (for example, like World of Warcraft's dungeons) ...
2
votes
1answer
83 views

Proper updating of GeoClipMaps

I have been working on an implementation of gpu-based geo clip maps, but there is a section of the GPU Gems 2 article that I just can't seem to understand, specifically this paragraph, and more ...
0
votes
1answer
116 views
+100

terrain not properly rendering

I'm extending the terrain quad with resources from various tutorials and have the following code: public class WorldTerrain extends TerrainQuad { public static final String NAME = "terrain"; ...
-1
votes
1answer
294 views

How is destructable terrain made in SDL?

I'm looking for terrain that gets removed in chunks (like in Worms, of instance). How do you do this in SDL?
2
votes
0answers
144 views

Mapping heightmap to spherical clipmap

How would you map the points on a spherical clipmap to a heightmap? My coarsest clipmap has an outer radius of PI and an inner radius of PI/2. My coarsest heightmap goes from -PI, PI on the x axis and ...
1
vote
0answers
230 views

Map terrain generation to texture instead of color

I have some terrain being generated using the following algorithm double rand1 = rand.NextDouble() + 1; double rand2 = rand.NextDouble() + 2; double rand3 = rand.NextDouble() + 3; float offset = ...
0
votes
0answers
58 views

Using libgdx to display different textures above and below generated terrain

I'm working on a Scorched Earth clone using libgdx. So far I've been able to dynamically generate the terrain as seen in the screenshot below: The polygons below the terrain surface are currently ...