Say I already have a renderer that can support outdoor terrain and environment rendering. How would I go about adding support for interior environments (for example, like World of Warcraft's dungeons) ...
I have been working on an implementation of gpu-based geo clip maps, but there is a section of the GPU Gems 2 article that I just can't seem to understand, specifically this paragraph, and more ...
I'm looking for terrain that gets removed in chunks (like in Worms, of instance). How do you do this in SDL?
How would you map the points on a spherical clipmap to a heightmap? My coarsest clipmap has an outer radius of PI and an inner radius of PI/2. My coarsest heightmap goes from -PI, PI on the x axis and ...
I have some terrain being generated using the following algorithm double rand1 = rand.NextDouble() + 1; double rand2 = rand.NextDouble() + 2; double rand3 = rand.NextDouble() + 3; float offset = ...
I'm working on a Scorched Earth clone using libgdx. So far I've been able to dynamically generate the terrain as seen in the screenshot below: The polygons below the terrain surface are currently ...