The terrain rendering tag is used for questions about the creation of terrain.

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XNA 3d Terrain using rectangular elements [duplicate]

Possible Duplicate: Creating a 3D map for XNA ? I am developing using XNA, a simple 3d tower defense game. I wanted create a 3d terrain. Here is how I am doing it: fundamental element ...
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State of art shadowing technique for OpenGL on isometric terrain?

What's the most efficient way of creating shadows for object on a isometric terrain with OpenGL and JOGL? Note that this terrain is not flat and is not heightmap generated. Think it as another model. ...
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How to orient a surface normal to a cubic surface

The immediate question is: in HLSL, how can I orient a surface normal generated in UV space so that I can apply it to a cube face? The overall project is that I'm trying to build a procedural planet ...
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what options do I have for rendering “large” terrains?

I am trying to design a game with some interesting features but one question I have is regarding terrain. I want a terrain that will make for a very large game world, and I want to be able to have ...
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3answers
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Pretty open source game/rendering engine?

It might be outside the domain of open source (as there isn't much in the way of open source games that would want/need to implement all these) but is there an existing open source game or rendering ...
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1answer
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What is “ROAM” related to terrain rendering?

I saw it mentioned on this question, but no one explained what it is.
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What's the newest trend / method for terrain rendering?

The last time I checked in on terrain rendering, ROAM was the new hotness. Yes, that was a long time ago. I liked ROAM a lot, though, because it was extremely simple to program, and gave pretty ...

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