Tagged Questions
1
vote
3answers
585 views
Methods of procedural terrain generation that can work using DirectX 9 (SM2.0)?
I'm working on a simple game / fun project that I want to be largely procedurally generated. At first I started by using boxels (Similar to Minecraft, but not textured) for the terrain and it came out ...
1
vote
0answers
191 views
Map terrain generation to texture instead of color
I have some terrain being generated using the following algorithm
double rand1 = rand.NextDouble() + 1;
double rand2 = rand.NextDouble() + 2;
double rand3 = rand.NextDouble() + 3;
float offset = ...
2
votes
1answer
634 views
Voxel terrain rendering with marching cubes
I was working on making procedurally generated terrain using normal cubish voxels (like minecraft) But then I read about marching cubes and decided to convert to using those. I managed to create a ...
5
votes
1answer
588 views
Perlin noise - copying the algorithm on the CPU?
I have successfully made a Perlin noise algorithm on the GPU. It works as expected, and generates great results. Now, as part of the physics calculations in my game, I need to replicate the exact same ...
1
vote
3answers
739 views
Optimizing perlin noise generation
I have a perlin noise generator as shown below.
public class ImprovedNoise
{
private const int GradientSizeTable = 256;
private readonly Random _random;
private readonly double[] ...
7
votes
1answer
1k views
XNA Quadtree with LOD
I'm looking to create a fairly large environment, and as such would like to implement a quadtree and use LOD on it. I've looked through numerous examples and I get the basic idea of a quadtree. Start ...
3
votes
1answer
668 views
Help with “Cannot find ContentTypeReader BB.HeightMapInfoReader, BB, Version=1.0.0.0, Culture=neutral.” needed
I have this irritating problem in XNA that I have spent my Saturday with:
Cannot find ContentTypeReader
BB.HeightMapInfoReader, BB,
Version=1.0.0.0, Culture=neutral.
It throws me that when I ...
2
votes
2answers
836 views
XNA Seeing through heightmap problem
I've recently started learning how to program in 3D with XNA and I've been trying to implement a Terrain3D class(a very simple height map). I've managed to draw a simple terrain, but I'm getting a ...
1
vote
0answers
536 views
XNA 3d Terrain using rectangular elements [duplicate]
Possible Duplicate:
Creating a 3D map for XNA ?
I am developing using XNA, a simple 3d tower defense game. I wanted create a 3d terrain.
Here is how I am doing it:
fundamental element ...