I'm drawing a heightfield as a piece of 3D terrain using the fairly 'dumb' method of drawing triangles, like everyone does when learning this sort of thing. There's no fancy LOD, scenegraphs or other ...
I am trying to design a game with some interesting features but one question I have is regarding terrain. I want a terrain that will make for a very large game world, and I want to be able to have ...
I saw it mentioned on this question, but no one explained what it is.