Tagged Questions
1
vote
0answers
191 views
Map terrain generation to texture instead of color
I have some terrain being generated using the following algorithm
double rand1 = rand.NextDouble() + 1;
double rand2 = rand.NextDouble() + 2;
double rand3 = rand.NextDouble() + 3;
float offset = ...
5
votes
1answer
589 views
Perlin noise - copying the algorithm on the CPU?
I have successfully made a Perlin noise algorithm on the GPU. It works as expected, and generates great results. Now, as part of the physics calculations in my game, I need to replicate the exact same ...
1
vote
3answers
739 views
Optimizing perlin noise generation
I have a perlin noise generator as shown below.
public class ImprovedNoise
{
private const int GradientSizeTable = 256;
private readonly Random _random;
private readonly double[] ...
7
votes
1answer
1k views
XNA Quadtree with LOD
I'm looking to create a fairly large environment, and as such would like to implement a quadtree and use LOD on it. I've looked through numerous examples and I get the basic idea of a quadtree. Start ...
3
votes
1answer
668 views
Help with “Cannot find ContentTypeReader BB.HeightMapInfoReader, BB, Version=1.0.0.0, Culture=neutral.” needed
I have this irritating problem in XNA that I have spent my Saturday with:
Cannot find ContentTypeReader
BB.HeightMapInfoReader, BB,
Version=1.0.0.0, Culture=neutral.
It throws me that when I ...