13
votes
1answer
2k views

Which is the best LOD method for planet rendering?

I'm currently working on my thesis, it is an engine to render terrains of planetary size. I'm still finishing my research and I have encountered a lot of stuff about this subject, the problem is that ...
0
votes
2answers
397 views

Help with Open GL terrain

I have a terrain class like so: class Terrian { public: Terrian(int width, int height); virtual ~Terrian(); GLuint get_vertexbuffer(); GLuint get_colorbuffer(); ...
1
vote
1answer
193 views

Error inserting new pass entry into PassGroupRenderableMap

I started playing around with terrain and I am getting this assertion in QueuedRenderableCollection::addRenderable: "Error inserting new pass entry into PassGroupRenderableMap" I am trying to find ...
6
votes
2answers
1k views

Smooth terrain rendering

I'm trying to render a smooth terrain with Direct3D. I've got a 50*50 grid with all y values = 0, and a set of 3D points that indicate the location on the grid and depth or height of the "valley" or ...