Tagged Questions
6
votes
2answers
481 views
Cave generation with Perlin worms
I'm currently trying to generate a Minecraft like voxel terrain with 3D Simplex Noise and also want to implement caves.
I found the method of Perlin Worms in this thread, which generates really nice ...
-1
votes
1answer
351 views
Voxel terrain engine [closed]
Is there some voxel frameworks or extensions for game engines like Unity?
I really need a system to dynamically generate voxel ruinable terrains.
12
votes
2answers
704 views
Smooth Voxel Terrain
As a personal project, I'm trying to make a terrain generator that will create terrain looking something like the Castle Story smooth terrain.
If you haven't seen it before, here:
So as you can ...
0
votes
1answer
261 views
Octrees and Vertex Buffer Objects
As many others I want to code a game with a voxel based terrain. The data is represented by voxels which are rendered using triangles. I head of two different approaches and want to combine them.
...
1
vote
1answer
222 views
Rendering different materials in a voxel terrain
Each voxel datapoint in my terrain model is made up of two properties: density and material type. Each is stored as an unsigned integer value (but the density is interpreted as a decimal value ...
3
votes
1answer
199 views
Efficient visualization of a large voxelized volume
Lets consider a large voxelized volume stored in an oct-tree or any other convenient structure. This volume represents, for instance, a landscape, where each block is either empty (air), or it has an ...
2
votes
1answer
1k views
C# XNA: Effecient mesh building algorithm for voxel based terrain (“top” outside layer only, non-destructible)
To put this bluntly, for non-destructible/non-constructible voxel style terrain, are generated meshes handled much better than instancing? Is there another method to achieve millions of visible quad ...
1
vote
3answers
775 views
Any ideas on reducing lag in terrain generation?
Ok so here's the deal. I've written an isometric engine that generates terrain based on camera values using 2D perlin noise. I planned on doing 3D but first I need to work out the lag issues I'm ...
8
votes
3answers
3k views
Which data structure should be used to represent voxel terrain?
According to the Wikipedia page about voxels, "[...] the position of a voxel is inferred based upon its position relative to other voxels (i.e., its position in the data structure that makes up a ...
30
votes
7answers
4k views
How to improve Minecraft-esque voxel world performance?
After playing Minecraft I marveled a bit at its large worlds but at the same time I found them extremely slow to navigate, even with a quad core and meaty graphics card.
Now I assume Minecraft is ...