1
vote
3answers
341 views

XNA seams between 3d primitives in tiled terrain

Every time I draw two primitives side by side, in this case two quads, I always get this seam-like tearing effect right along the sides of them. I'd like to think there is just an easy fix, but the ...
1
vote
1answer
276 views

Saving a list of points into a text file

I recently posted a question about this, but was not really sure where to go. I've gotten some progress, and have generated some simple noise here: http://pastie.org/5408655 That works well enough ...
4
votes
2answers
3k views

Map tile terrain transitions with 3-4 different types

Making transitions between two different tiles is a fairly well understood problem. The easiest way is to look at the 0.5, 0.5 and use the resulting 4 corner points to select a transition tile, as ...
5
votes
1answer
5k views

What is a good technique for 2D tile-based terrain generation meeting these requirements?

As a summer project I decided it would be fun to make a Flash game. Right now I'm going for something like the look of Terraria. It's been a lot of fun, but today I've hit a snag. I need a way to ...