Tagged Questions
0
votes
1answer
42 views
Computing uv coordinates on a sphere approximated from an octahedron
Right now I'm texturing the octahedron with the formular from wikipedia(Finding UV on a sphere): UV Coordinates Wikipedia
That unfortunately leads to heavy distortion right at the beginning, which of ...
3
votes
0answers
469 views
Unity: how to apply programmatical changes to the Terrain SplatPrototype?
I have a script to which I add a Terrain object (I drag and drop the terrain in the public Terrain field).
The Terrain is already setup in Unity to have 2 PaintTextures: 1 is a Square (set up with a ...
2
votes
2answers
710 views
Dynamic Terrain Texture
I've been looking at a 2D physics game called 'Hill Climb Racing' (Android and iOS) and was wondering how they went about texturing the terrain?
I've had a think about it and I've come up with ...
7
votes
1answer
851 views
What technology does Starcraft 2 use render its maps?
I've got a map that is being procedurally generated at run-time and I'm currently investigating methods of rendering this map.
I've taken an interest in the look of Starcraft 2 and I'd like some ...
7
votes
1answer
568 views
Procedurally generated terrain map. Blend Transitions between terrain types
The question isn't the greatest wording ever sorry.
I have been learning about and prototyping some texture and terrain generation stuff and have run into something perhaps you can help me with.
How ...
5
votes
2answers
2k views
Rendering multiple textures on a terrain in XNA / C#
I am working on a terrain in XNA/C#. My intention is to be able to render multiple textures on the ground across the terrain. However, all tutorials like this are only capable of doing it with about ...