Tagged Questions
2
votes
1answer
229 views
Spherical procedural terrain shader based on slope
I've created a spherical terrain object out of 6 sphere projected (normalised) planes, each plane has been heightmapped post to being normalised.
I'm looking to create a CG shader which will ...
1
vote
1answer
222 views
Rendering different materials in a voxel terrain
Each voxel datapoint in my terrain model is made up of two properties: density and material type. Each is stored as an unsigned integer value (but the density is interpreted as a decimal value ...
10
votes
2answers
876 views
Why are trees shining in background?
Currently I am creating a forest scene in the dark, and the trees are shining far away, but when I get close they are fine. I have the shaders set to "Nature/Tree Soft Occlusion [bark/leaves]", but ...