Tagged Questions
6
votes
2answers
471 views
Cave generation with Perlin worms
I'm currently trying to generate a Minecraft like voxel terrain with 3D Simplex Noise and also want to implement caves.
I found the method of Perlin Worms in this thread, which generates really nice ...
2
votes
1answer
243 views
Parallelizing creation of geometry chunks in minecraft-like game
In my game I separate creation of chunks into two stages. The first is where I generate the heightmap using simplex noise and the 2nd is when I create the actual vertex buffers. I do it like this so ...
3
votes
2answers
753 views
Why would someone chose midpoint displacement over perlin noise for 3D terrain generation?
I myself am creating a terrain generation algorithm and would be interested in knowing why others have chosen midpoint displacement over perlin noise. Minecraft is an example where midpoint ...
30
votes
7answers
4k views
How to improve Minecraft-esque voxel world performance?
After playing Minecraft I marveled a bit at its large worlds but at the same time I found them extremely slow to navigate, even with a quad core and meaty graphics card.
Now I assume Minecraft is ...
11
votes
5answers
3k views
How is a 3d perlin noise function used to generate terrain?
I can wrap my head around using a 2d perlin noise function to generate the height value but I don't understand why a 3d perlin noise function would be used. In Notch's blog, ...