Tagged Questions
3
votes
1answer
557 views
How can I convert a 2D bitmap (Used for terrain) to a 2D polygon mesh for collision?
So I'm making an artillery type game, sort of similar to Worms with all the usual stuff like destructible terrain etc... and while I could use per-pixel collision that doesn't give me collision ...
0
votes
1answer
189 views
Creating a vertexbuffer to define vertices arranged in a grid with the view for easy editing later
I'm using the marching square algorithm (2D version of marching cubes) to generate vertices.
I end up with vertices arranged in a grid.
I want to enable destructible terrain, and the way i was ...