Tagged Questions
2
votes
2answers
786 views
Dynamic Terrain Texture
I've been looking at a 2D physics game called 'Hill Climb Racing' (Android and iOS) and was wondering how they went about texturing the terrain?
I've had a think about it and I've come up with ...
4
votes
1answer
625 views
2D Tile Game - Smooth Biome Terrain Transitions
While working on my 2D tile based game, I encountered a problem. I use Perlin Noise to generate the terrain. Some biomes (Desert, Forest, etc) have different flatness values depending on terrain, ...
6
votes
2answers
522 views
Hills in a topdown game
I'm making a top down rpg game and was wondering if it was possible to show hills on a map instead of having everything completely flat. I've thought about changing to an isometric view, but if it can ...
5
votes
1answer
664 views
Infinite 2D Terrain
I was wondering how to create infinite 2D platform terrain. I've read about perlin noise and I have an idea I'd like to illustrate below.
However, I have no idea how to achieve this. Are there any ...
4
votes
2answers
385 views
Trace with 2D terrain
I currently have some 2D terrain in my game defined by 2D coordinates with lines drawn in between them (linear interpolation too keep it simple).
Now I want to cast a ray from anywhere above the ...
3
votes
3answers
658 views
Non-GPU Noise for 2D side-view terrain generation?
I really couldn't find a correct answer while scowering all the forums for Noise Generation.
My goal is simple, I really want to have two distinct layers for my terrain, a white layer representing ...
0
votes
0answers
463 views
2D Terrain Generation [duplicate]
Possible Duplicate:
How can I create a random “world” in a tile engine?
I need some advice as to how I should go about coding a 2D Terrain Generator for a game written in C. I ...
3
votes
1answer
284 views
Good practices to hold terrain data in a 2D networked game
I am working on a client-server architecture game, its a 2D top view adventure.
My main focus for the map system right now is to have editable terrain, that will actually change in realtime to other ...
12
votes
1answer
3k views
Terrain Generation for Tile-Based 2D Platformer
I'm currently working on a tile-based 2D platformer similar to Terraria in some ways, although I'm having difficulty with the terrain generation. I have some basics done, although they do not come out ...
8
votes
2answers
1k views
How to create 2D game terrain?
Last month, I experimented a lot in game development using cocos2d for the iPhone, especially on moving and modifying sprites. However, vertices and polygons are still new stuff for me.
I developed ...
8
votes
4answers
798 views
What's the most efficient way to find the intersection point of a missile and a bitmap terrain?
Following up on my earlier question about finding the slope of a 2D bitmap terrain I now need to know the best way of finding the point on the 2D terrain that the missile hit. Obviously, I can see if ...