I have a square, fixed-grid terrain with one terrain type per grid unit in my game, and I want to do an arbitrary polygonal terrain query which returns all of the grid units enclosed/intersected by ...
I have a 3D heightmap drawn using OpenGL (which isn't important). It's represented by a 2D array of height data. To draw this I go through the array using each point as a vertex. Three vertices are ...
I know how to check collision for example 2 spheres. But my question is how do I use the collsion response in a good way? How do I make my character unable to walk in to the Sphere? I've got to the ...