I need to know the most efficient way of finding Z given X & Y coordinates on terrain. My terrain is set up as a grid, each grid block consisting of two triangles which may be flipped in any ...
For the past week I've been researching the Marching Cubes algorithm. I hope to use this for Terrain as it would allow the creation of destruction of terrain. After looking at source code and reading ...
I have a 3d landscape created from a heightmap. I'd like to "carve" some holes in that terrain. That will allow me to create bridges, caverns and tunnels inside it. That operation will be done in ...
How would I accomplish multi-textured terrain? I need to know how to write the HLSL shader for it. The world already UV maps itself and I can get it to do 1 texture at a time. But I want more than 1 ...
I'm currently having a problem choosing an engine for a game project I have since a few years. What I'd need is to be able to load a terrain from a remote server (which I can take care of) and display ...
This question has come mainly out of sheer desperation, after spending several hours trying to figure out the problem. If you cast your eyes to the picture above, you should see that my midpoint ...