2
votes
2answers
341 views

What is the best way to “carve” a terrain created from a heightmap?

I have a 3d landscape created from a heightmap. I'd like to "carve" some holes in that terrain. That will allow me to create bridges, caverns and tunnels inside it. That operation will be done in ...
2
votes
1answer
428 views

Multi-textured Terrain?

How would I accomplish multi-textured terrain? I need to know how to write the HLSL shader for it. The world already UV maps itself and I can get it to do 1 texture at a time. But I want more than 1 ...
0
votes
1answer
429 views

What 3D engine supports real-time editable 3D terrain loaded in from a server?

I'm currently having a problem choosing an engine for a game project I have since a few years. What I'd need is to be able to load a terrain from a remote server (which I can take care of) and display ...
11
votes
3answers
2k views

Midpoint Displacement Algorithm

This question has come mainly out of sheer desperation, after spending several hours trying to figure out the problem. If you cast your eyes to the picture above, you should see that my midpoint ...