Terminology is the vocabulary of technical terms in the game development field.

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1answer
46 views

What is the difference between compiler and IDE? [closed]

What is the difference between compiler and IDE? Please explain me. because i am new to this terms.
47
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3answers
9k views

What is “game logic code?”

I'm using C#/XNA and have been told quite a few times not to mix update code with draw code -- and I'm certain I'm not! But could anyone please describe what exactly is 'logic code'? As seen here: ...
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1answer
37 views

Is there a difference between analytics and telemetry?

We are developing a mobile game (using Unity3D). We report various game analytics events to our backend systems so they can be aggregated and analyzed later on. I've recently watched this session ...
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1answer
42 views

What is the difference between genre and game mechanics?

In some local vacancies I read something like "a genre = match3", or like "a game mechanics = adventure". I thought, a game mechanics is match3, or any sequences of operations that do something to ...
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2answers
58 views

What are interchange formats?

I have been told to research up on interchange formats, only comes up with certain interchange formats without actually explaining what they are. What are interchange formats, specifically in the ...
7
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1answer
549 views

What exactly are tool pipelines in the game industry?

I've been reading around online and through books and still can't quite figure out what exactly tool pipelines are within the game industry.
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1answer
60 views

What is the Z plane?

I am learning the basics of geometry shaders and I came across references to the "Z plane." It's pretty easy to visualize the X and Y planes, but where does the Z plane reside in Cartesian space? ...
3
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1answer
48 views

What does “formalism” mean in the context of video game theory?

I've come across the term "formalism" in a number of articles and discussions on the topic of video games. What does it mean? PS: if I'm posting in the wrong place, could someone please link me a ...
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1answer
28 views

Levels Map terminology

I wonder if this thing exists and how is it called? What I mean is not "level editor", but a kind of cover map, where you select, which level you want to play and your character symbol moves to the ...
59
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2answers
3k views

What is unit slotting?

I was watching the "Devs Play" S01E05 where JP LeBreton sat down with John Romero and played through Doom, while Romero would explain some of the game/level design choices they made. There are loads ...
1
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1answer
57 views

Term for coordinating design elements to produce larger possibility spaces?

The concept is when content elements work together in such a way to produce more possibilities, playable content, or engagement than the relative amount of added content. Mathematically: A content ...
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5answers
2k views

What is the graphical effect occurring to non-mipmapped distant textures called?

We all know about mip-mapping. It reduces texture quality when a texture is further away. Without mip-mapping, a texture appears to "flicker", like the top of the mountain here: Is there any ...
2
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1answer
123 views

What is the genre defined by getting as far as possible along an infinite level called?

I am interested in making a mobile game in the style of an infinite hallway. Like Jetpack Joyride where the background moves and you just steer your guy up or down to avoid stuff. You can have a ...
46
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2answers
5k views

What is a quaternion?

What is a quaternion, and do how they work? Also, what advantages do you gain using three points on a 2D plane? Finally, when is it considered good practice to use quaternions?
7
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2answers
232 views

What does a game need to be considered as AAA?

I tried to find a precise definition. I found clues on Wikipedia or even Stackexchange, but I cannot find more than an approximation like: Equivalent of blockbuster movie in cinema, an AAA game is ...
3
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1answer
35 views

In Box2D, what exactly does a fixture represent?

In Box2dWeb, when we create a body we attach a fixture to the body object. We make the shape, friction, restitution and so on by tinkering with the fixture object. So from this can we conclude that ...
14
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3answers
979 views

What is the difference between “dynamic generation” and “procedural generation”?

When I think of a dynamically generated game, I think of things like Diablo with randomly generated levels. When I think of a procedurally generated game, I think of things like Flappy Bird and other ...
7
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2answers
705 views

What is a game mechanic?

I am trying to understand exactly what defines a game mechanic, and whether it is the same as a gameplay mechanic. There are many different sources online that try to define this but they appear to be ...
0
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1answer
103 views

What is the name of the phenomenom where faces get stretched to the middle of the screen?

I'm trying to make my own 3D view in java without the use of any imported libraries. It has been going really well for me except for the fact that if I'm positioned in a certain way some of my edges ...
2
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2answers
730 views

What are diegetic, non-diegetic, spatial and meta user interfaces?

Could anyone please explain to me the differences between "diegetic," "non-diegetic," "spatial," and "meta" user interfaces in terms of how they are represented in games and game development?
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0answers
136 views

What type of 3D engine is the original Quake engine?

What type of 3D engine is the original ID Software Quake engine (1996)? What is the correct terminology? Is there a particular simple term that describes this type of engine? E.g. the original ...
2
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3answers
128 views

What is the relationship between FPS and a game loop?

What is the relationship between FPS - Frames Per Second and a game loop? I'm confused how my book is using theses terms.
3
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2answers
1k views

What's Clash of Clans point of view?

Hello everyone i wanna know whats Clash of Clans view (it doesn't seem to be isometric ) photo from here
14
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2answers
942 views

What is “convexity” in the context of game design?

I have overheard game designers mentioning something called convexity in games. This seems to be a game-design-specific concept, different from (although possibly related to) that in geometry or game ...
2
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1answer
91 views

What are “supporting points” in the context of the SAT?

I am currently implementing a separating axis theorem collision response. It can be used by oriented bounding boxes and axis-aligned bounding boxes. So far I have covered face-something contacts. I ...
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0answers
31 views

Placement Shader [duplicate]

Do you know what this shader is called, if you can give a link that's even better :) . I am talking about the green outlines on the objects that are selected. That's the shader that I would like to ...
3
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1answer
467 views

How do “procedural” and “random” generation differ?

To my understanding, everything that isn't directly created by a human is called "procedural". Procedural generation systems have different complexities and may consist of various algorithmic ...
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1answer
497 views

In OpenGL, what is “zero state” rendering?

Recently at a job interview, I mentioned that I taught myself modern OpenGL and rendering with vertex buffer objects because my university only taught the fixed function pipeline with immediate mode ...
3
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1answer
199 views

what is the name for the category of game that use a real time clock as the game time like die2nite.com

I was looking for more game like http://www.die2nite.com and http://mush.twinoid.com/ They use real time as the fictional time. Player are given a number of action point they can use freely during a ...
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9answers
12k views

What is a “2.5D” environment?

I don't understand the meaning of the term "2.5D." I'm specifically confused about the difference between 2.5D and 3D environments, even though I've read different definitions and articles about both. ...
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1answer
38 views

Is there a more general property or class of properties or concept that encompasses position and space? [duplicate]

Is there a more general property or class of properties or concept that encompasses the concept of position and space? It does not seem clear to me that position is the most general property (if it ...
3
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1answer
466 views

What is deferred lighting?

There is plenty of information on what deferred rendering is but there is a lack when it comes to deferred lighting and the information that there is there is not clear. My question is simple, what ...
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3answers
859 views

What is a “tick” in the context of game development?

Ok so this is a very beginner level question but I need to know this, what does the term "tick" refer to in the context of game development? Is it the same thing as FPS? Thanks!
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7answers
3k views

What does the term “channel” mean when used in regards to computer graphics?

I was studying terminology for computer graphics, and this statement came up that confused me. The image can have alpha channels for transparency. I tried searching for the meaning of the term ...
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1answer
148 views

Why are payments for a game sometimes called “donations”?

Why are money payments (by SMS, or VISA) sometimes called "donations", and not "payments" or "purchases"? Is it a legal part of monetization (some details will be appreciated in this case), or just a ...
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6answers
34k views

What is the difference between an alpha and a beta release?

What is the difference between an alpha and a beta release? I'm surprised that this question hasn't been asked here before.
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5answers
549 views

What is this type of camera called?

I am trying to find a name like "perspective view" of how a camera like this is called: It is 2d and 3d at the same time. I'm having a hard time trying to find the name.
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3answers
286 views

What makes a game a 3D game?

This may sound pretty obvious to game devs here but I'm wondering if a game can be called 3D if it has 3D assets but static isometric like camera view and not rotating at all. I tried searching the ...
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2answers
172 views

A name that describes this type of turn-based battle system

I am thinking of a turn-based battle system that follows this workflow: While True Get next character Determine character's action Execute action Check Battle Status end This is a ...
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3answers
2k views

Is multitexturing really just “using more than one texture”?

This might seem stupid, but it bugs me. From what I understand, multitexturing is just using more than 1 texture per shader (usually to blend them somehow). So instead of creating 1 texture, I create ...
13
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1answer
1k views

In platformer games, what are “hole in the ground” obstacles called?

In most jump and run games, holes in the ground are common obstacles: You need to jump over them, or you'll fall down and lose a life. It would be helpful to know for documentation, variable naming ...
1
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1answer
554 views

What are the types of 3rd-person camera called?

I'm struggling with the terminology surrounding different types of 3rd person camera. What are the common 3rd-person camera types called? What are some notable examples of their use? Here's what I ...
3
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4answers
887 views

What defines a minigame? [closed]

A "minigame" (sometimes mini-game) is a rather common term used in game design and the general game industry. Therefore it has a definable scope, that is not opinion based, but rather established and ...
1
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1answer
242 views

What is the purpose of inertial space and what are its uses?

I'm currently reading about left-handed and right-handed coordinate systems when working with 3D and it's all very fascinating. These systems are made up of world space, object space, and inertial ...
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2answers
77 views

A number of teams playing against each other: what is a fitting game term? [closed]

Basically I am looking for the right expression for a specific set (usually 2-6) of teams (a team is a group of individuals controlled by one player) in a tounament-like game. The team-set is a subset ...
3
votes
1answer
152 views

What is the term that describes the “user” of a status ailment [closed]

Suppose a Snake performs a skill that inflicts a "poison" status on the Hero, and every minute the Hero receives damage equal to the Snake's skill level. What is a term that would describe the snake ...
1
vote
1answer
302 views

What is a GUI element with a filling-up rectangle shape called?

After every game of StarCraft 1, the statistics screen shows up. The part I like on this screen is the points counter. It starts from zero and then it counts up to the points you have achieved, with a ...
4
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1answer
245 views

Is there a name for this kind of composited sprite animation technique?

Character avatars composed of different sprites for each component (arms, legs, head) connected together through a series of joints seem to be trending lately. For example, Scrolls, Candy Crush (in ...
13
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3answers
719 views

What makes a game “casual?”

I've seen the term "casual" used to describe games at times, and have seen people refer themselves or others as "casual gamers." What exactly is a "casual" game? Is there any real difference between ...
16
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4answers
2k views

What is “tools development?”

I have been looking at different jobs in the games industry and a lot of the jobs that I have seen advertised are for a "Tool Developer" position. I do not know what this actually is. Could someone ...