Terminology is the vocabulary of technical terms in the game development field.

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What is the name for the kind of game of jumping dinosaur from Chrome's 404 page? [closed]

Basically, I want to know the name so I can find if anyone already built a clone game with PhaserJS like the one of jumping dinosaur from Chrome's 404 page.
3
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2answers
81 views

How does “Additional Design” or “Additional Programming” differ from just “Design” or “Programming?”

In the credits of video games there are often separate headings for "Additional Programming", "Additional Design" or "Additional Art"- often containing the names of people who work in other ...
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3answers
48 views

What is the term for collectibles which enhance storytelling (i.e. audio logs, bestiary entries, etc.)?

For example, Borderlands uses ECHO logs, there are audio entries in BioShock, RPGs often have "books" that you can collect pages to read a mini bonus story. Is there a term more specific than "...
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1answer
39 views

Is object space the same as local space?

I was in directx 11 and was wondering is local space the same as object space and if not, what is object space?
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1answer
125 views

Are there definitive, unambiguous terms for hexagon tile orientations?

I have been working on a tile map editor and plan to support two orientations for hexagons. I have seen various terms used, but these all seem ambiguous to me. Horizontal, Vertical (ambiguous: does ...
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0answers
22 views

How it the level of detail texture loading called

Borderlands 2 uses this technique: https://www.youtube.com/watch?v=NDKOndosFAg Some games use techniques to load textures progressively in some level of detail way. I can not find any material on ...
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1answer
330 views

What do you call the Call-of-Duty-style health system?

In games like Call of Duty (and many, many other FPSs), there is no visible health bar; instead, as the player takes damage, their vision is slowly obscured by blood that seeps in from the edges. As ...
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3answers
151 views

What is the difference between “stealth” and “social stealth?”

I was recently researching the stealth mechanics of several games and I stumbled across the distinction of "stealth" (eg. Splinter Cell series) vs "social stealth" (eg. Assassin's Creed series). What ...
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1answer
51 views

What do you call the sounds that play when players place/destroy blocks?

I'm working on a game and trying to find sounds for it. I'm not sure what terminology to use when searching to find the kinds of sounds I need. Specifically I'm looking for sounds that make sense for ...
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1answer
69 views

What is differential scrolling?

I have seen the term a few times (e.g. here). I tried looking it up but did not find much information. I thought it would be something like parallax-scrolling, but I have seen suggestions otherwise (e....
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7answers
1k views

Game Design Lexicon: terminology for gems etc [closed]

When a Hero picks up gems or coins or other "collectibles" that add to his wealth in a game, what are those things (gems and coins etc) commonly called and how are they generally referred to in game ...
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1answer
71 views

What is the difference between compiler and IDE? [closed]

What is the difference between compiler and IDE? Please explain me. because i am new to this terms.
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9k views

What is “game logic code?”

I'm using C#/XNA and have been told quite a few times not to mix update code with draw code -- and I'm certain I'm not! But could anyone please describe what exactly is 'logic code'? As seen here: ...
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1answer
70 views

Is there a difference between analytics and telemetry?

We are developing a mobile game (using Unity3D). We report various game analytics events to our backend systems so they can be aggregated and analyzed later on. I've recently watched this session ...
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1answer
72 views

What is the difference between genre and game mechanics?

In some local vacancies I read something like "a genre = match3", or like "a game mechanics = adventure". I thought, a game mechanics is match3, or any sequences of operations that do something to ...
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2answers
63 views

What are interchange formats?

I have been told to research up on interchange formats, only comes up with certain interchange formats without actually explaining what they are. What are interchange formats, specifically in the ...
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1answer
580 views

What exactly are tool pipelines in the game industry?

I've been reading around online and through books and still can't quite figure out what exactly tool pipelines are within the game industry.
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1answer
87 views

What is the Z plane?

I am learning the basics of geometry shaders and I came across references to the "Z plane." It's pretty easy to visualize the X and Y planes, but where does the Z plane reside in Cartesian space? ...
3
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1answer
57 views

What does “formalism” mean in the context of video game theory?

I've come across the term "formalism" in a number of articles and discussions on the topic of video games. What does it mean? PS: if I'm posting in the wrong place, could someone please link me a ...
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1answer
41 views

Levels Map terminology

I wonder if this thing exists and how is it called? What I mean is not "level editor", but a kind of cover map, where you select, which level you want to play and your character symbol moves to the ...
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2answers
13k views

What is unit slotting?

I was watching the "Devs Play" S01E05 where JP LeBreton sat down with John Romero and played through Doom, while Romero would explain some of the game/level design choices they made. There are loads ...
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1answer
60 views

Term for coordinating design elements to produce larger possibility spaces?

The concept is when content elements work together in such a way to produce more possibilities, playable content, or engagement than the relative amount of added content. Mathematically: A content ...
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5answers
2k views

What is the graphical effect occurring to non-mipmapped distant textures called?

We all know about mip-mapping. It reduces texture quality when a texture is further away. Without mip-mapping, a texture appears to "flicker", like the top of the mountain here: Is there any ...
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1answer
137 views

What is the genre defined by getting as far as possible along an infinite level called?

I am interested in making a mobile game in the style of an infinite hallway. Like Jetpack Joyride where the background moves and you just steer your guy up or down to avoid stuff. You can have a ...
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2answers
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What is a quaternion?

What is a quaternion, and do how they work? Also, what advantages do you gain using three points on a 2D plane? Finally, when is it considered good practice to use quaternions?
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250 views

What does a game need to be considered as AAA?

I tried to find a precise definition. I found clues on Wikipedia or even Stackexchange, but I cannot find more than an approximation like: Equivalent of blockbuster movie in cinema, an AAA game is ...
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1answer
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In Box2D, what exactly does a fixture represent?

In Box2dWeb, when we create a body we attach a fixture to the body object. We make the shape, friction, restitution and so on by tinkering with the fixture object. So from this can we conclude that ...
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3answers
1k views

What is the difference between “dynamic generation” and “procedural generation”?

When I think of a dynamically generated game, I think of things like Diablo with randomly generated levels. When I think of a procedurally generated game, I think of things like Flappy Bird and other ...
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2answers
760 views

What is a game mechanic?

I am trying to understand exactly what defines a game mechanic, and whether it is the same as a gameplay mechanic. There are many different sources online that try to define this but they appear to be ...
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1answer
113 views

What is the name of the phenomenom where faces get stretched to the middle of the screen?

I'm trying to make my own 3D view in java without the use of any imported libraries. It has been going really well for me except for the fact that if I'm positioned in a certain way some of my edges ...
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2answers
1k views

What are diegetic, non-diegetic, spatial and meta user interfaces?

Could anyone please explain to me the differences between "diegetic," "non-diegetic," "spatial," and "meta" user interfaces in terms of how they are represented in games and game development?
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0answers
142 views

What type of 3D engine is the original Quake engine?

What type of 3D engine is the original ID Software Quake engine (1996)? What is the correct terminology? Is there a particular simple term that describes this type of engine? E.g. the original ...
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3answers
139 views

What is the relationship between FPS and a game loop?

What is the relationship between FPS - Frames Per Second and a game loop? I'm confused how my book is using theses terms.
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2answers
1k views

What is Clash of Clans projection called?

What is Clash of Clans projection (it doesn't seem to be isometric! enter image description here ) photo from here
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2answers
988 views

What is “convexity” in the context of game design?

I have overheard game designers mentioning something called convexity in games. This seems to be a game-design-specific concept, different from (although possibly related to) that in geometry or game ...
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1answer
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What are “supporting points” in the context of the SAT?

I am currently implementing a separating axis theorem collision response. It can be used by oriented bounding boxes and axis-aligned bounding boxes. So far I have covered face-something contacts. I ...
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0answers
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Placement Shader [duplicate]

Do you know what this shader is called, if you can give a link that's even better :) . I am talking about the green outlines on the objects that are selected. That's the shader that I would like to ...
3
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1answer
510 views

How do “procedural” and “random” generation differ?

To my understanding, everything that isn't directly created by a human is called "procedural". Procedural generation systems have different complexities and may consist of various algorithmic ...
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1answer
540 views

In OpenGL, what is “zero state” rendering?

Recently at a job interview, I mentioned that I taught myself modern OpenGL and rendering with vertex buffer objects because my university only taught the fixed function pipeline with immediate mode ...
3
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1answer
229 views

what is the name for the category of game that use a real time clock as the game time like die2nite.com

I was looking for more game like http://www.die2nite.com and http://mush.twinoid.com/ They use real time as the fictional time. Player are given a number of action point they can use freely during a ...
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9answers
14k views

What is a “2.5D” environment?

I don't understand the meaning of the term "2.5D." I'm specifically confused about the difference between 2.5D and 3D environments, even though I've read different definitions and articles about both. ...
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1answer
39 views

Is there a more general property or class of properties or concept that encompasses position and space? [duplicate]

Is there a more general property or class of properties or concept that encompasses the concept of position and space? It does not seem clear to me that position is the most general property (if it ...
3
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1answer
509 views

What is deferred lighting?

There is plenty of information on what deferred rendering is but there is a lack when it comes to deferred lighting and the information that there is there is not clear. My question is simple, what ...
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3answers
2k views

What is a “tick” in the context of game development?

Ok so this is a very beginner level question but I need to know this, what does the term "tick" refer to in the context of game development? Is it the same thing as FPS? Thanks!
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7answers
3k views

What does the term “channel” mean when used in regards to computer graphics?

I was studying terminology for computer graphics, and this statement came up that confused me. The image can have alpha channels for transparency. I tried searching for the meaning of the term "...
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1answer
151 views

Why are payments for a game sometimes called “donations”?

Why are money payments (by SMS, or VISA) sometimes called "donations", and not "payments" or "purchases"? Is it a legal part of monetization (some details will be appreciated in this case), or just a ...
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6answers
48k views

What is the difference between an alpha and a beta release?

What is the difference between an alpha and a beta release? I'm surprised that this question hasn't been asked here before.
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5answers
650 views

What is this type of camera called?

I am trying to find a name like "perspective view" of how a camera like this is called: It is 2d and 3d at the same time. I'm having a hard time trying to find the name.
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3answers
298 views

What makes a game a 3D game?

This may sound pretty obvious to game devs here but I'm wondering if a game can be called 3D if it has 3D assets but static isometric like camera view and not rotating at all. I tried searching the ...
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186 views

A name that describes this type of turn-based battle system

I am thinking of a turn-based battle system that follows this workflow: While True Get next character Determine character's action Execute action Check Battle Status end This is a ...