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40
votes
4answers
2k views

How to maintain artistic consistency when working with multiple artists?

I'm making a game that requires a volume of artistic content which is not practical to be created by a single person, so I've enlisted the help of additional artists. The problem is, each artist has ...
26
votes
3answers
6k views

How do teams prevent overwriting work in source files? [closed]

It occurred to me the possibility that while, for example the game engine, is being worked on simultaneously by multiple people how is overwriting prevented? Let's say developer one is working on ...
17
votes
7answers
2k views

How can I encourage players to “talk to” to each other in team-based games?

With the goal of attracting a certain kind (highly sociable, that is) of players, I have wondered what game mechanics require, or at least encourage, players to verbally (I'm assuming an advanced text ...
3
votes
1answer
138 views

How can a team work together to assemble a large world map?

I recently played a open world FPS game with a large and dense game world, in a single map like this. It contains many objects, roads, rivers, trees, houses, rocks, hidden places, NPCs, etc... all ...
2
votes
2answers
210 views

Overlapping svn repositories

We use svn at work, but the repository is getting pretty large, so checkout times are long, as is update when artists batch process all assets. The problem is that we also store work in progress, ...
2
votes
2answers
228 views

Multiplayer FPS Gameplay: How to encourage players to dispense ammo?

In the Battlefield: Hardline beta, players can now obtain health and ammo directly from other players, without having to ask for it via the command rose. Here's two examples of how asking for health ...
2
votes
1answer
102 views

What is a good free “game development organisation” site? [closed]

I'm searching for a site that will help me to design a game. I don't have a development team in the same location. They are all located somewhere over the world. I am searching for a kind of site that ...
0
votes
1answer
46 views

Legal issues around forming an international game dev team

A friend and I have been wanting to collaborate on a mobile app game. It's a 'start small but dream big' kind of venture, where neither of us has much experience, but we're hoping that if we succeed, ...
0
votes
0answers
34 views

How do you ensure that the graphics still look the same with multiple artists? [duplicate]

There's warning that this question may appear "subjective". But it isn't. I hope you won't misunderstand me. Many different artists have many different styles to do something particular, especially in ...