I'm making a game that requires a volume of artistic content which is not practical to be created by a single person, so I've enlisted the help of additional artists. The problem is, each artist has ...
With the goal of attracting a certain kind (highly sociable, that is) of players, I have wondered what game mechanics require, or at least encourage, players to verbally (I'm assuming an advanced text ...
We use svn at work, but the repository is getting pretty large, so checkout times are long, as is update when artists batch process all assets. The problem is that we also store work in progress, ...
In the Battlefield: Hardline beta, players can now obtain health and ammo directly from other players, without having to ask for it via the command rose. Here's two examples of how asking for health ...
I'm searching for a site that will help me to design a game. I don't have a development team in the same location. They are all located somewhere over the world. I am searching for a kind of site that ...
I'm looking to start my own game jam competition which would encourage people to actually finish a game (I've read a lot of game devs often procrastinate, or never finish a game because they have ...