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0
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0answers
27 views

game artist interview question - teamwork skills [closed]

What the interviewers expect an interviewee to answer in a game artist position when they're asking teamwork skills? If someone could give an example about this. Thank you.
0
votes
1answer
60 views

How to start encouraging team collaboration?

I am working on converting a single player game to multiplayer, but I am concerned that if I simply do a 1-1 conversion, even in modes with "multiple players" there won't be any incentive for team ...
1
vote
1answer
46 views

Getting help on collaboration with Unity especially programmers

My team and I are currently creating a 3D tower defense game with Unity and are compromised of me a few animators modelers and programmers. However as I am still fairly new to Unity I have trouble ...
3
votes
0answers
28 views

Existing Chat-Text Systems with Autocomplete? [closed]

We're building a multiplayer (dyads) puzzle game where players need to collaborate to be successful. We'd like to use a text chat system that has two must have features: a) autocompletes a player's ...
0
votes
1answer
80 views

What are some good namespaces for gameplay code? [closed]

I always struggle with naming namespaces when working in a team. I'd be very thankful if someone could share your preferred way of namespacing gameplay code? At least the root namespaces. Edit: As ...
-3
votes
1answer
55 views

Does Holacracy help new game development teams? [closed]

I am setting up a game development team in my university, and we have an interest in making a strategic game based on simple graphics. My question is in relation to the management of the team. It has ...
2
votes
1answer
85 views

Legal issues around forming an international game dev team

A friend and I have been wanting to collaborate on a mobile app game. It's a 'start small but dream big' kind of venture, where neither of us has much experience, but we're hoping that if we succeed, ...
26
votes
3answers
7k views

How do teams prevent overwriting work in source files? [closed]

It occurred to me the possibility that while, for example the game engine, is being worked on simultaneously by multiple people how is overwriting prevented? Let's say developer one is working on ...
3
votes
1answer
169 views

How can a team work together to assemble a large world map?

I recently played a open world FPS game with a large and dense game world, in a single map like this. It contains many objects, roads, rivers, trees, houses, rocks, hidden places, NPCs, etc... all ...
2
votes
2answers
306 views

Multiplayer FPS Gameplay: How to encourage players to dispense ammo?

In the Battlefield: Hardline beta, players can now obtain health and ammo directly from other players, without having to ask for it via the command rose. Here's two examples of how asking for health ...
18
votes
7answers
3k views

How can I encourage players to “talk to” to each other in team-based games?

With the goal of attracting a certain kind (highly sociable, that is) of players, I have wondered what game mechanics require, or at least encourage, players to verbally (I'm assuming an advanced text ...
2
votes
1answer
121 views

What is a good free “game development organisation” site? [closed]

I'm searching for a site that will help me to design a game. I don't have a development team in the same location. They are all located somewhere over the world. I am searching for a kind of site that ...
2
votes
2answers
251 views

Overlapping svn repositories

We use svn at work, but the repository is getting pretty large, so checkout times are long, as is update when artists batch process all assets. The problem is that we also store work in progress, ...
43
votes
4answers
3k views

How to maintain artistic consistency when working with multiple artists?

I'm making a game that requires a volume of artistic content which is not practical to be created by a single person, so I've enlisted the help of additional artists. The problem is, each artist has ...