There's warning that this question may appear "subjective". But it isn't. I hope you won't misunderstand me. Many different artists have many different styles to do something particular, especially in ...
It occurred to me the possibility that while, for example the game engine, is being worked on simultaneously by multiple people how is overwriting prevented? Let's say developer one is working on ...
I recently played a open world FPS game with a large and dense game world, in a single map like this. It contains many objects, roads, rivers, trees, houses, rocks, hidden places, NPCs, etc... all ...
In the Battlefield: Hardline beta, players can now obtain health and ammo directly from other players, without having to ask for it via the command rose. Here's two examples of how asking for health ...
With the goal of attracting a certain kind (highly sociable, that is) of players, I have wondered what game mechanics require, or at least encourage, players to verbally (I'm assuming an advanced text ...
I'm searching for a site that will help me to design a game. I don't have a development team in the same location. They are all located somewhere over the world. I am searching for a kind of site that ...
We use svn at work, but the repository is getting pretty large, so checkout times are long, as is update when artists batch process all assets. The problem is that we also store work in progress, ...
I'm making a game that requires a volume of artistic content which is not practical to be created by a single person, so I've enlisted the help of additional artists. The problem is, each artist has ...