A process of maintaining similar game state across players and/or servers, thus giving all players same info about current sutuation on playfield.

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Unity 5.x Network Synchronization Concepts

Bear with me, It will be long read^^ I am working on the new Unity Networking system. I was using Photon and old (legacy) unity network API's before. But as it seems there are some good benefits of ...
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Extrapolation - synchronize destination point on a second device while moving

First of all, I read all of the Valve and Gaffer articles but I still have no clue, how to achieve my goal. I am creating a UDP multiplayer game with a lot of physics (knockbacks, attacks). Packets ...
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How to synchronize events to clients?

I need to keep the client updated on data that's rarely changed (like health) or when an event occurs (like when a player is attacked and should have "-10 hp" above him). Those 2 specific part should ...
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How to detect when client state drifts from server state?

I'm obviously talking about an authoritative server to which client sends commands and gets state updates. My question is when I get a position update and know how many milliseconds ago it was ...
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Architecture for mixing synchronous and asynchronous program flow to maximize faux real-time yet logical gameplay?

What I am attempting to make is a faux real-time game engine in node.js (taking advantage of the non-blocking I/O). When I say 'faux real-time' what I mean is I want players to interact with the world ...
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How do I instantiate enemys for dealing them damage and attacking them on Photon for Unity?

Ive done a tutorial for Photon Network server for Unity but now I have a problem, the player is not seeing the network player attacking or damaging the enemy. How do I instantiate these to ...
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61 views

How to sync animations of 2 different characters in Unity 3D?

I am working on an endless running 3d game. I have 2 characters. One of them is a small kid and another one is a security guard. Both characters and animations are exported as separate FBXs. The ...
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Time based animations desynchronize

I have a ingame timer which increases constantly by the FPS rate. The problem I got yesterday: I started to implement attack animations, but they only run synchronous. That means, if I attack object ...
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synchronizing character movement in different clients

i want to synchronize the character movement in different clients, while i got an problem here. The script below is attach at the other players' characters, say if you are player A in client A, then ...