A process of maintaining similar game state across players and/or servers, thus giving all players same info about current sutuation on playfield.

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Synchronisation on a non authoritative networked peer to peer scene

I currently have a piece of coursework that requires 3 or more 3d simulations connected via p2p to maintain a simulation that is visually consistent amoung all peers. A big issue is that I'm not ...
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synchronizing character movement in different clients

i want to synchronize the character movement in different clients, while i got an problem here. The script below is attach at the other players' characters, say if you are player A in client A, then ...
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Architecture for mixing synchronous and asynchronous program flow to maximize faux real-time yet logical gameplay?

What I am attempting to make is a faux real-time game engine in node.js (taking advantage of the non-blocking I/O). When I say 'faux real-time' what I mean is I want players to interact with the world ...