I am using GLSurfaceView for my application's core drawing process. I do my drawing onDrawFrame ( a function that gets called as often as possible, like thread loop ). However when touch event ...
In a multithreaded setup with a game logic thread and a render thread, with some kind of skin mesh animation with inverse kinematics plus etc how does animation work? Does the game logic thread just ...
How does one separate game logic and rendering? I know there seem to already be questions on here asking exactly that but the answers are not satisfactory to me. From what I understand so far the ...