So I know it might not be that related to game dev, but I'm now starting a project with friends and we want to code. Thing is, we are not living close, and when several programmers write different ...
I'm building a display wall demo application. The environment: N machines, each driving up to six displays Wired gigabit switch OpenTK application to draw the pretty pictures, running 1 copy on ...
I'm creating a multiplayer interface for a game in 2D some of my friends made, and I'm stuck with a huge latency or sync problem. I started by adapting my game to the msdn xna network tutorial and ...