0
votes
2answers
512 views

Game thread, render thread, animation/inverse kinematics, and synchronization

In a multithreaded setup with a game logic thread and a render thread, with some kind of skin mesh animation with inverse kinematics plus etc how does animation work? Does the game logic thread just ...
7
votes
5answers
1k views

Multiplayer synchronization and pathfinding

I have a point & click type interface on a client, which runs an A* on the server, for path-finding. The game is controlled like an RTS, but the world is persistent, so players should be able to ...